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  #1  
Old January 15th, 2003, 04:20 PM
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Arkcon Arkcon is offline
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Default Re: Treaties..... whats the point?

Quote:
Originally posted by dogscoff:
If you're not at war with someone, that's one less border to build warships and defences for.
If you can keep them at war with your enemy, using the intell communications mimic, and keep them friendly with you, which is a challange, you have a fun role-play situation.

[ January 15, 2003, 14:21: Message edited by: Arkcon ]
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Old January 15th, 2003, 04:21 PM

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Default Re: Treaties..... whats the point?

How do you switch off the "mega evil empire" option?
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Old January 15th, 2003, 04:25 PM
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Default Re: Treaties..... whats the point?

Quote:
Originally posted by couslee:
I feel like responding to this little empire, sure, I will trade with you. I will give you a lesson in abject humility, and you give me your planets.
Of course, the treatys have a variety of uses for multiplayer -- I just started a play-by-web and found that I'm subjugated -- and I don't know why. I'll role play this for a little while, but I may have to prepare a lesson for those imperialist dogs
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Old January 15th, 2003, 04:27 PM
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Default Re: Treaties..... whats the point?

Open the file data/settings.txt with notepad, and change

AI Uses Mega Evil Empire := True

to false.

Everything you ever needed to know about Mega Evil Empire

[ January 15, 2003, 14:29: Message edited by: dogscoff ]
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Old January 15th, 2003, 04:42 PM

dbt1949 dbt1949 is offline
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Default Re: Treaties..... whats the point?

That's what I needed to know. Thanks!
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Old January 15th, 2003, 05:37 PM

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Default Re: Treaties..... whats the point?

Quote:
Originally posted by couslee:
[QB...and now serve my empire on methane worlds i wish to colonize...[/QB]
That's how I make treaties....
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Old January 15th, 2003, 08:22 PM

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Default Re: Treaties..... whats the point?

I appreciate the role-playing aspects, and do so to an extent. After reading about the MEE, I can appreciate that it is in the game. My main concern, was these two peacefull empires would use the benefits of my trade alliance to build a war machine to attack me. IRL, that is not going to happen. Using them as puppet attackers is a good idea, that way they can expand>>>>>> the other direction and irritate the other races. As I said before, in any of the other 4x games I have played, the AI views you as a MEE all the time, which is just silly. It would be like Togo (no offence to any Togoniese) saying they were going to take their one crop duster and attack the evil American empire..... and expect to have any other result than a good arse-wuppin. (just ask afganistan). The sad part, is the lack of coordination with the AIs. from what I read tho, ALL the AIs AT ONCE declare the war, which is fine. by the time I reach that point, the game will need something to make the mop-up more fun. The peck here, peck there is not a challange nor fun. There have been countless games of civ/smac that never got finished because of that, but if ALL the factions declared war at once, I might have been quite challanged.

I tried in other games to play the good guy super power, where I have even given fully developed cities/bases to help out the little guy, but they always turned out to be ingrates after a short period.

If you pass the MEE threshold, do "partnership" treaties also get canceled? I don't think they should, just as they should not be able to be canceled for any other reason. Deadlock2 was that way, a victory pact could not be canceled or brokien, and it had an impact on your final score. (shared points) If that is not the case here, I would like to see it in SEV or in the next upgrade/patch.

I hadn't thought of getting intel points from a treaty prior to being able to build the facilities. That certainly would explain why CI1 is there. kewl
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