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January 17th, 2003, 09:07 AM
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Shrapnel Fanatic
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Re: intelligence projects chances of success
Cheeze, the only project that has a chance to fail once it gets past the CI is the Puppet Political Parties (50% failure rate). All other projects have a 100% chance of success.
Did you guys have points going into a different CI project though? Cause I did say:
Quote:
Originally posted by Imperator Fyron:
You have to spend points in at least one CI project during a turn for any points in them to be used for defense.
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If you are spending points in CI Project X, points in CI Project Y will be useable for defense. SE4 takes the points out of the Last CI project in the queue first, so this could easliy cause your confusion. 
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January 17th, 2003, 09:46 AM
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Brigadier General
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Re: intelligence projects chances of success
I know that the workings of CI have always been difficult to understand sometimes. I don't think you have to spend points on any CI project to have it work - so long as it has stored points in it. I routinely place 2 CI projects which are filled with lots of points at the end of the intelligence queue and do not apply points evenly. I normally place enough intelligence attacks before them such that no points will make it to the CI projects. I do this to ensure that I don't accidentally complete a CI project. In no case have I ever seen an attack get thru until all CI points are used up. As an aside, I notice that the CI points are "used up" starting from the rightmost CI project and move left. This is useful if you have a CI2 and CI3 running at the same time (CI2 still had points in it when I got CI3) I just keep the CI2 project at the rightmost slot until it empties and then replace it with a CI3 because it is more effective. When my CI projects get "low", I will reorder the queue to recharge them.
I think there is also confusion on the chances of success. I too believe that all of the attacks are 100% unless blocked by CI except PPP, which is 50%. BUT an attack can fail even if it got thru the enemy CI if it had no available targets Example: you have been using Crew Insurrection relentlessly on an opponent and suddenly you have all your attacks fail because he has no ships left! I think a more correct way of saying it is that all (except PPP) will succeed at 100% if they overcome CI and they have a legitimate target.
The system is definitely not intuitive. I too would like to see the exact number of points in the CI projects. Also the all-or-nothing aspect does make it somewhat unrealistic.
Slick.
[ January 17, 2003, 07:55: Message edited by: Slick ]
__________________
Slick.
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January 17th, 2003, 10:04 AM
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Shrapnel Fanatic
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Re: intelligence projects chances of success
These are not guesses on my part. This is how the system works, as gleaned from nearly 2 years of browsing on this forum. Everyone that I have ever seen post on this that knows how it works has posted the same things I have. I have seen this in action myself. Unless a major change was made in the latest patch that no one is aware of, how I described the CI system is how it works. 
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January 17th, 2003, 10:20 AM
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First Lieutenant
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Re: intelligence projects chances of success
I think I'm totally lost in intelligence concepts !
To be brief :
- the best strategy for CI is to always have an active CI project, without necessarly putting Intel points in it each turn
- The best strategy to succeed one's Intel attacks is to perform as many attacks as possible, in order to consume the enemy CI points storage ?
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January 17th, 2003, 10:22 AM
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Shrapnel Fanatic
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Re: intelligence projects chances of success
You need to spend points in at least 1 CI project each turn to get the points stored in all CI projects to function.
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January 17th, 2003, 01:36 PM
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Colonel
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Re: intelligence projects chances of success
Quote:
Originally posted by trooper:
I think I'm totally lost in intelligence concepts !
To be brief :
- the best strategy for CI is to always have an active CI project, without necessarly putting Intel points in it each turn
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Well, if it completes it's points one turn before an enemy completes one of theirs, then its wasted
Quote:
Originally posted by trooper:
- The best strategy to succeed one's Intel attacks is to perform as many attacks as possible, in order to consume the enemy CI points storage ?
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That's true. Although, taking out enemy planets with intel facilities on them works much better
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January 18th, 2003, 02:08 AM
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Lieutenant Colonel
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Re: intelligence projects chances of success
Quote:
Originally posted by Imperator Fyron:
You need to spend points in at least 1 CI project each turn to get the points stored in all CI projects to function.
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In the situation I was refering too I had one CI project that was at the bottom of the stack and thus having 0 points put into it. It had been that way for several turns and I got a message in game "Counter Intelligence - Our opperatives were able to stop a sabotage attack..."
I've got too assume maybe this was changed recently or else there is some other reason it could be stopped because I agree I have read what you describe in several threads.
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