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January 18th, 2003, 09:03 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: intelligence projects chances of success
Quote:
Originally posted by Imperator Fyron:
Ok, I just tested it, and there seems to have been a change to CI that no one was aware of in the Last patch (or at least I wasn't). It does indeed work if no points are being put into it in a turn.
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Great job! I confirmed the same with similar testing. I will summarize the important parts of this discussion and add to the FAQ.
Slick.
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Slick.
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January 21st, 2003, 11:35 AM
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Sergeant
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Re: intelligence projects chances of success
Provided the target race can NOT stop the attack.
I am going to try and steal some technology. Now I know that there is still a chance of failure beyond the CI measures. My question is,
Is the chance of failure greater if I choose a specific tech, as opposed to selecting "any tech" and taking whatever I might get?
Same question would apply to a specific ship VS any ship, ect...
[ January 21, 2003, 09:36: Message edited by: couslee ]
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January 21st, 2003, 04:18 PM
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Colonel
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Re: intelligence projects chances of success
Quote:
Originally posted by couslee:
I am going to try and steal some technology. ...
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Be prepared for disappointment. The attack requires lots of points, so it takes a long time. What do you get if their tech level is the same as yours -- nothing that's what.
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January 21st, 2003, 06:15 PM
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Major
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Re: intelligence projects chances of success
Hmmmmm
Here the Newbies would have the advantage for a change.
But not all newbies.
Myself, I sat at the feet of the hallowed veterans who pontificated on having to please the god of CI's.
And imbibed the esoteric knowledge of having to put make sacrifices to CI projects on every turn so that I could be assured that the CI god would give me its blessing. 
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Know thyself.
Inscription at the Delphic Oracle.
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circa 650 B.C.
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January 21st, 2003, 07:04 PM
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Sergeant
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Re: intelligence projects chances of success
yes, I have already done the sacrificial intel project with hopes the Last one to go through would indeed go through. Already got that part figured out.
Indeed, when I set the game up I selected player can view all scores, and the target race in this situation is not using any intel, tho I will still slip a minor one in front of the tech steal, just in case it has some points from treaties.
before putting the steal tech in the queue, i did a tech report intel, and they are 2 advances ahead of me in one field.
Therefore, I am fairly sure the attack will surpass counter measure, and i am certain they have tech I can use. So, once those pre-reqs were in place I checked the board for an answer to the question. Didn't find it, so posted it.
Now, I know the actual percentage of chance is elusive. But, the question was just which has a greater chance of sucess: The "any ole tech" choice, or a selecting a specific(the one they have me beat on) line. or, does it not matter, the chance is the same.

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January 21st, 2003, 07:47 PM
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General
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Re: intelligence projects chances of success
Quote:
Originally posted by couslee:
Now, I know the actual percentage of chance is elusive. But, the question was just which has a greater chance of sucess: The "any ole tech" choice, or a selecting a specific(the one they have me beat on) line. or, does it not matter, the chance is the same.
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If I am not mistaken it will still be the same chances of success. I could be wrong though, as I am not a Intel expert.

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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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January 21st, 2003, 08:08 PM
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Sergeant
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Re: intelligence projects chances of success
/rant on
WELL, thats was fracking stupid! as stated, I KNOW this race has tech I can use. I had this information BEFORE sending in the operatives. WHY would they try and steal tech from chemistry, when intel shows they have 2 levels above me in sensors.
Considering the COST of this intel attack, I hope this BS is addressed. A steal tech action that gets through CI measures, and is sucessfull beyond the chance of failure for the action, it should be sucessfull in an area that advanced tech is available. NOT some area the other race is behind in. This makes the attemt of tech stealing completly useless. I can discover the damn tech faster than it would take for a sucessfull intel attackt to get it. The cost of the attack and the chance of failure after that, are quite enough hurdles to overcome. Surpassing those two, should reward you (the player) with a @*^%#$@!# tech.
And as a side note, selecting "any tech" should have an even greater chance (talking about the second hurdle) than a specific area. the operative hackers just perusing the data files would find a new tech easier than having to look for a specific tech. it makes more sence, and it provides game enjoyment. the way this Last one went was BS IMNSHO.
/rant off
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