.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 21st, 2003, 10:11 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: intelligence projects chances of success

couslee, consider the possibility that if intel was more powerful, then it would be too unbalancing. Whoever built the most facilities could do anything. As it stands now, more effort gives you a greater chance to succede, but the benefit of success is not enough to make or break you.

Example, Geo made this scenario called Awakening. Basically, the AI starts the game with tons of planets and tech, you start with 2 moons. Once the AI meets you, it starts bombing you with intel -- fortunately, all it gets is a few bombs off in some ships. If it was "smart", the scenario would be dull fast. If intel could achieve anything, you'd soon have nothing if you were'nt guick enough -- hence my name for this new game "Intel Wars"

There is something of a pattern emergeing in the way MM has implemented intel -- annoyances, not massive attacks.

[ January 21, 2003, 20:29: Message edited by: Arkcon ]
Reply With Quote
  #2  
Old January 21st, 2003, 10:51 PM

couslee couslee is offline
Sergeant
 
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
couslee is on a distinguished road
Default Re: intelligence projects chances of success

I agree if intel is overpowered that it can ruin a game by unbalancing it. That was not the jist of my rant. My complaint was after:
One: the cost of the intel attack was met, and this is not a cheap attempt.
Two: I was able to surpass any CI that the AI race had (or human, if PBW for that matter).
Three: I was lucky enough to not have the attempt fail anyway.
Having overcome those three hurdles, the attack should net some benefit for the player. otherwise, your left with the feeling of a double penalty. Now, that as opposed to the cost of the next tech level using reasearch is less than the cost of the intel attack. I feel that the intel is underbalanced. There is a happy medium. you find it in other games of the same genre' it is missing here. I doubt it would be that hard to code the intel to be more balanced than it is. I am not a programmer, but wouldn't a simple check by the game for advanced tech (in line) after the other stops are passed be a simple matter. it already look at the tech options, if the game had human eyes, it would see the greyed out tech. The game does not need human eyes to see that. and only seeing/reading available advances is not something that would have to be shown to the player either.
is that a little more clear?

Edit in:
there are already stops in place that eliminate "who ever builds the most wins". those being the multipliers for CI, and the chance of failure built into each attempt even after passing CI.

[ January 21, 2003, 20:53: Message edited by: couslee ]
__________________
It's all just a perspective of matter.
Reply With Quote
  #3  
Old January 21st, 2003, 10:59 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: intelligence projects chances of success

I know that was the way it was in 1.67

Perhaps this change came with the conVersion to seiv gold.

But counter intel has worked that way for quite a while
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #4  
Old January 21st, 2003, 11:00 PM
Wanderer's Avatar

Wanderer Wanderer is offline
Corporal
 
Join Date: Dec 2002
Location: UK
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
Wanderer is on a distinguished road
Default Re: intelligence projects chances of success

As you've discovered, never tell your intel agents to steal 'any technology' - always tell them exactly what area to go for. The random element inherent in 'any technology' is huge (and annoying), as most of the time you'll already have the techs they steal.
__________________
*insert impressive 50-line signature here*
Reply With Quote
  #5  
Old January 21st, 2003, 11:07 PM

couslee couslee is offline
Sergeant
 
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
couslee is on a distinguished road
Default Re: intelligence projects chances of success

Lol Wanderer. excellent point, and well taken.

The reason I chose "any tech" was based on the possible assumption that it would have a greater chance of sucess with the "third hurdle".
I still think that could be programmed in as well, along with the sucessfull attack actually giving you something.
Sure, in my example, I would have loved to got the sensor advance, but any other advance would also have been fine. having a "sucessfull" attack net nothing is... poor.
__________________
It's all just a perspective of matter.
Reply With Quote
  #6  
Old January 22nd, 2003, 10:35 AM

couslee couslee is offline
Sergeant
 
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
couslee is on a distinguished road
Default Re: intelligence projects chances of success

something else I noticed, I wonder what impact it has, if any.

if you have combat with another race, the tech levels for the ship you fought show up on the "tech" tab when looking at that race's info. When you have a successfull "tech report" intel attack, that information is not added to the tech tab for the race. Personally, I think it should, but whatever.
__________________
It's all just a perspective of matter.
Reply With Quote
  #7  
Old January 22nd, 2003, 11:33 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: intelligence projects chances of success

I used intel to steal technology quite frequently in my current game and if the projects were successful always got quite valuable new technology (as stellar manipulation). And I used as you the "any" option! Perhaps I was just lucky.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.