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January 24th, 2001, 08:01 PM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: Seekers ability to hit a target.
There is one case where I have seen seekers miss a stationary target. If I launch a seeker at maximum range against a planet, it will run out of range before it actually hits the planet. This is because the range at the time of launch is calculated to the edge of the planet, but the seeker has to move to the center of the planet to hit it.
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January 24th, 2001, 11:28 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: Seekers ability to hit a target.
I DON'T BELIEVE IT!!!!
Clinton's right -- seekers never miss! I just tested it.
THAT STINKS!!!
Has this been fixed and I just don't know about it?
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January 24th, 2001, 11:46 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Seekers ability to hit a target.
What do you want fixed? The fact that the game shows a "to-hit" percentage for missiles, or the fact that they always hit (assuming you don't move out of range or destroy the seeker)? Personally, I kinda LIKE that they always hit (except, again, for the out-of-range/destroyed factor). Although it might also be nice to have a "wild weasel" device that would draw all missiles away from their intended target... But I have no idea how to implement in the game, especially since the original target is supposed to sit quietly until the "wild weasel" is destroyed, otherwise the seekers return to tracking that original target.
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January 25th, 2001, 12:06 AM
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Sergeant
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Join Date: Dec 2000
Location: Fairfield, Iowa
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Re: Seekers ability to hit a target.
The only thing that bugs me about seekers is that they can't target fighters, when IRL missiles are the primary method of shooting down fighters.
However, I can live without it because the poor litle guys are already so helpless against PD cannons.
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Compete in the Space Empires IV World Championship at www.twingalaxies.com.
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January 25th, 2001, 12:27 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Seekers ability to hit a target.
The capital ship missiles probably can't maneuver fast enough to catch a fighter. Add some 'anti-fighter missiles' to the game if you want.
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January 25th, 2001, 12:31 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Seekers ability to hit a target.
Actually, when I first got the game I created a bunch of modified components which I later discarded b/c they were not 100% working correctly due to hard-coded algorithms within the tactical/stragetic combat module.
Patriot System Missile - designed to shoot down incoming Seekers. (basically a PD missile).
SA7 Missile System - designed to shoot fighters and ships (but damage was too low to really hurt a ship)
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January 25th, 2001, 12:36 AM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: Seekers ability to hit a target.
Considering the reload time, the fact that they are the heaviest weapon and are expensive to research I don't think that they don't miss is a big issue. Also they are easy to counter, for each missile launcher I can put in 2 PDC and have 10 tons left over, or just run away from them.
With advance targeting systems I can see a 100% hit chance.
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Seawolf on the prowl
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