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January 17th, 2003, 01:11 AM
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Colonel
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Re: Mine Damage: How Does It Work?
Hulls have no hitpoints, every component has a damage rating. For most things, that matches kt of space taken up. Armor is an example of something with more damage resistance per kt. Cargo bays have less resistance, they get shot up pretty bad whenever damage is taken
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January 18th, 2003, 06:29 PM
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General
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Re: Mine Damage: How Does It Work?
Quote:
Originally posted by Suicide Junkie:
'xx' Kt amount of damage resistance means 'xx' hitpoints.
Once the damage inflicted exceeds the hitpoints/resistance, the component is destroyed.
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Well, doesn't that pretty much render armor useless? After all, lots of weapons do much more than 40 hit points (= 40 Kt of damage resistance). That means one hit from a Polaron V (H mount) could wipe 3 of them in one shot.
So, is armor worth it?
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January 18th, 2003, 06:44 PM
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Colonel
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Re: Mine Damage: How Does It Work?
Quote:
Originally posted by Slynky:
quote: Originally posted by Suicide Junkie:
'xx' Kt amount of damage resistance means 'xx' hitpoints.
Once the damage inflicted exceeds the hitpoints/resistance, the component is destroyed.
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Well, doesn't that pretty much render armor useless? After all, lots of weapons do much more than 40 hit points (= 40 Kt of damage resistance). That means one hit from a Polaron V (H mount) could wipe 3 of them in one shot.
So, is armor worth it? one ship, one armor 3, point blank range, against an enemy ship with 2 or 3, level 5, heavy mount Polaron beams, enemy fires first ... then no, it isn't.
Change the above situation to make armor more useful.
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January 21st, 2003, 01:57 AM
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Re: Mine Damage: How Does It Work?
Quote:
Originally posted by Arkcon:
quote: Originally posted by Slynky:
quote: Originally posted by Suicide Junkie:
'xx' Kt amount of damage resistance means 'xx' hitpoints.
Once the damage inflicted exceeds the hitpoints/resistance, the component is destroyed.
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Well, doesn't that pretty much render armor useless? After all, lots of weapons do much more than 40 hit points (= 40 Kt of damage resistance). That means one hit from a Polaron V (H mount) could wipe 3 of them in one shot.
So, is armor worth it? one ship, one armor 3, point blank range, against an enemy ship with 2 or 3, level 5, heavy mount Polaron beams, enemy fires first ... then no, it isn't.
Change the above situation to make armor more useful. Any suggestions on how to change the above situation? Attacking, as I understand it, lets me fire first, but that also depends on who moves within range of whom, first.
I've tried putting both types of shields on one ship, but when you do that, the program seems to not work correctly. Meaning, it seems to treat all the shields the same kind. 'Course, I could be wrong.
Thanks for the reply.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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January 21st, 2003, 03:37 AM
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Colonel
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Re: Mine Damage: How Does It Work?
Quote:
Originally posted by Slynky:
Any suggestions on how to change the above situation? Attacking, as I understand it, lets me fire first, but that also depends on who moves within range of whom, first.
I've tried putting both types of shields on one ship, but when you do that, the program seems to not work correctly. Meaning, it seems to treat all the shields the same kind. 'Course, I could be wrong.
Thanks for the reply.
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1) Don't mix shields types. Phased + normal = normal.
2) The defender moves/fires first, be the defender and rip his ship apart before he hits.
3) Put more than 1 piece of armor on a ship.
4) Stay at max range where the beam does less damage
5) Out gun the enemy. Out number the enemy.
6) Out tech the enemy -- he has polaron beams 5, what have you been researching all this time.
[ January 21, 2003, 01:40: Message edited by: Arkcon ]
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January 21st, 2003, 04:27 AM
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Re: Mine Damage: How Does It Work?
Arkon, you missed the 'James T. Kirk' option... reprogram the simulation!  We've had many discussions of game balance on these Boards, and the change in the relative power of weapons from SE III to SE IV has been mentioned many times as a problem. You could increase the strength of armor (though you still are right that you ought to have more than one piece of armor on a ship), or you could decrease the power of weapons.
Now, if you're playing a PBW game with the stock files then you're stuck with those options already listed...
[ January 21, 2003, 02:28: Message edited by: Baron Munchausen ]
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January 21st, 2003, 04:41 AM
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Shrapnel Fanatic
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Re: Mine Damage: How Does It Work?
Quote:
Well, doesn't that pretty much render armor useless? After all, lots of weapons do much more than 40 hit points (= 40 Kt of damage resistance). That means one hit from a Polaron V (H mount) could wipe 3 of them in one shot.
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Q: Do you only put 1 shield generator on your ships?
Of course not!
Plus, you can fit 4 armor components in the space of 1 shield generator, and 10-20 armor if you use it exclusively. 400-800 hitpoints isn't anything to scoff at.
Now see how effective it is 
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