Yeah, Suicide and Phoenix, I guess it's this sort of debate and multiple options that make the game as good as it is.
Two kinds of shields, various armor (although I rarely use that "speckled" armor), and a multitude of weapon types to consider, mines notwithstanding.
Thanks for all the responses!
__________________ ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Not to mention the other benefit of the armor. it gets hit first (unless they armor skipping weapons). I would rather have to repair 200kt worth of armor, than not be able to get out of their weapon range and have to build a new ship. And maybe it's just me, but it certainly seems like the shield depleters are a lot more accurate than the weapons that damage armor. Personally, I think it's the shields that are over powered and not the armor being under powered.
It's just my opinion so far. being my first game, I have not seen all the components in action yet. The funniest one, was after a battle with the Phong, and that &%$@# weapon they have, had a ship that the ONLY component to survive the battle was my stealth armor. Had that been a shield component, it probably would have been destroyed. The great one HP escape.
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It's all just a perspective of matter.
something relevant I noticed....
If you click on an enemy ship, it shows the KT for it. But that may not be the total damage resistance. IE:
Enemy has 4 1000kt ships.
you launch five 900 damage mines to protect a planet from the attack.
because of armor and other components, the AI actually has 1400 damage resistance per ship.
result, they punch through and kick your hiney.
afterwards, you spend a lot of time looking around for info and find the easiest way to get the true rating is with the combat simulator.
Just a guess
(baloney, I got my bum wupped)
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It's all just a perspective of matter.