quote:
What do you want fixed? The fact that the game shows a "to-hit" percentage for missiles, or the fact that they always hit
I am not sure I wanted anything fixed. Pretty much I was just trying to confirm wheather or not what I thought I was seeing was correct.
I guess when you think about it a small, manuverable, missle should be able to pretty much able score a hit every time. We are pretty close to being there now with present day technology. In the future, in space with no wind to factor in, and considering the targets are much much larger than the missle, and much less manuverable, then it should hit every time if it doesn't run out of fuel before it makes contact.
Perhaps there will be an element of chance, say a missle is a dud or something like that. But most likely it would be so rare as to not be needed to be figured in for game purposes.
I think the real "problem" if there is one is that missles are available as a starting tech. This makes it much harder on the ai, unless they happen to have missles as well.
Didn't you have to research to get CSM's in SEIII? The early game then was much more touch and go simply because if you wanted to hit the Ai's escort with your APB/MB you had to get in range for him to hit you too.
I remember several times in SEIII that I would play a few hours on a game before I could say I had it under control. With SEIV that pretty much happens by turn 40 at the latest. By that point I am too far ahead of all the ai's for them to seriously challange me.