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  #1  
Old January 18th, 2003, 06:05 PM
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Default Re: I hate a cheat

couslee, the only question here is whether or not the Phong in your game have sufficent build speed to get a resupply depot in one turn. If they do then it is perfectly reasonable that the resupply depot would be built by the time you got there. Construction occurs at the end of the turn. Being that this is a single player, turn-based game, the AI ship moved to the planet, the colony was established, and the supply depot put in the queue during the turn. The construction would have occured at the end of that turn, and if completed in 1 turn would be done befor you got there. That part is not cheating. It would be impossible in a simultaneous turn game however, becasue he wouldn't have access to the build queue right away.

That being said I have never heard of the AI bonuses giving advantages in construction speed. Although I suppose it's possible. Did you modify the Phong empire setup before the game? How many racial points? In a 5000 point game the stock Phong get an extra 20% to construction rate.

And how much population did they have on the colony. If the colonizer had advanced cargo comps, or if it was a larger hull size they could have had extra population which would have resulted in higher than normal build rates.

Geoschmo
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Old January 18th, 2003, 06:10 PM
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Default Re: I hate a cheat

The AI does not cheat. Never. Trust me, I can't count the hours I have watched it.
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Old January 18th, 2003, 07:26 PM
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Default Re: I hate a cheat

The AI does have a construction bonus as with production and research.
Geo , I am surprised you didn't know that .
Other than that, what Geo described (construction at end of turn in a turn based game) is correct. The AI didn't cheat.

Rollo

[ January 18, 2003, 17:28: Message edited by: Rollo ]
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Old January 18th, 2003, 07:41 PM
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Default Re: I hate a cheat

Quote:
Originally posted by Rollo:
The AI does have a construction bonus as with production and research.
Geo , I am surprised you didn't know that .
Other than that, what Geo described (construction at end of turn in a turn based game) is correct. The AI didn't cheat.

Rollo
I didn't play against the AI all that much in the begining, and haven't at all in a long time. Even then it's hard to tell what exactly the bonus is the AI has. I just assumed it was only for resource production, not construction.

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Old January 18th, 2003, 08:36 PM
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Default Re: I hate a cheat

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Rollo:
The AI does have a construction bonus as with production and research.
Geo , I am surprised you didn't know that .
Other than that, what Geo described (construction at end of turn in a turn based game) is correct. The AI didn't cheat.

Rollo
I didn't play against the AI all that much in the begining, and haven't at all in a long time. Even then it's hard to tell what exactly the bonus is the AI has. I just assumed it was only for resource production, not construction.

Geoschmo

Yikes, thats a new one on me. I had no clue.

When people notice the most agressive AI's take maintenance reduction -- I always wondered if linking dieferent levels of maintenance reduction to the AI bonus would serve the AI better -- who knows that may already be happening.

[ January 18, 2003, 18:37: Message edited by: Arkcon ]
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Old January 18th, 2003, 08:52 PM
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Default Re: I hate a cheat

I hate to bring this up, but from the FAQ:

1.4.1 AI bonuses applies to intelligence, research and resources, exist in x2, x3 and x5. Construction rates: Low x1.5, medium x2, high x3 (Suicide Junkie, Rexxx)

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Old January 18th, 2003, 11:48 PM
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Default Re: I hate a cheat

Couslee, it is not cheating. You gave them that bonus at game startup. It would only be cheating if you had no control over it. But even with those bonuses, the AIs still aren't very good opponents at all.
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