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Old January 21st, 2003, 12:05 PM
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Default Re: Proportions....

Quote:
Originally posted by MacLeod:
Fighter have WAAAAAAAYYYYYYY too much defense, it's nearly impossible to hit 'em even with PDC.
I could kill a small squad of LCs easier than a stack of ten of them things.
If fighters are deployed early in the game, they can be fairly hard to hit with typical ships. They can still be hit with other fighters, or small ships with PDC and sensors and training, or weapon platforms or bases with Fire Control Centers. As Fryon said, energy pulse weapons combined with PD tech gives you some effective PS beam weapons against them too.

Typical anti-ship ships, especially larger ships, may have a hard time snagging fighters. That's intentional. However, there are several effective options for combatting them, besides other fighters. The smaller ships get to-hit bonuses, and there are Small and PD mounts, and lots of levels of sensors, and weapons with to-hit bonuses, etc etc.

If I get time to do 3.0, I may expand the fighter tech tree a bit, though, and adjust things a bit, so it takes more research to get the better fighters, and add other toys.

PvK
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