|
|
|
 |

January 31st, 2003, 03:31 PM
|
Private
|
|
Join Date: May 2002
Location: New England, USA
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions....
PVK: Has anyone tested this in 1.84 yet?
I don't like the way the AI sends Pop Transports to the CLOSEST planet (Domed or not) now in v1.84 that fills the Population to 300m Plus befor moving on. Not consedering any longer is it breathable. At least befor, the Breathable planets had priority and they would benefit more from the pop bonus with the added facility slots. Too bad there could not be more logic since Population is a important equation for increased production and construction. Even if they only droped of 100m then moved on. Better if the AI could be programed to treat breathables with a seperate logic then domed all togeather.
JLS
[ January 31, 2003, 13:39: Message edited by: NAV ]
__________________
NAV
|

January 31st, 2003, 07:07 PM
|
Sergeant
|
|
Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions....
Does proportions work with 1.84?
Is it usable for single player?
Thanks,
Ken
|

January 31st, 2003, 07:11 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions....
Quote:
Originally posted by javaslinger:
Does proportions work with 1.84?
Is it usable for single player?
Thanks,
Ken
|
Yes and yes.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

February 1st, 2003, 03:23 AM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions....
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

February 1st, 2003, 08:50 PM
|
Private
|
|
Join Date: May 2002
Location: New England, USA
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions....
Oleg: Yes, indeed it is an undocumented 1.84 feature  Well, it could a good thing if there would be a way to mod how many people minister moves before shifting to another planet. Now AI in proportions is royally screwed.
---------------------------------------------
It was better in 1.78 when the AI only sent them to breathables. It could be better for se4 base and most Mods if the AI would fill the planet to 100m and then fill the next to 100m. Etc.
[ February 01, 2003, 18:55: Message edited by: NAV ]
__________________
NAV
|

February 1st, 2003, 09:38 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Proportions....
Very good points NAV. Better might be a setting in the AI files, so different AI's could fill to different levels. Or, the AI could look at the population brackets in settings.txt to determine which planets could benefit from moving population...
PvK
|

February 2nd, 2003, 01:55 AM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions....
It is possible to get around this nuissance, but it will require a major work by PvK: We can restore population mass and reproduction check to default SE values and scale up population modifiers AND planetary capacity by 10 times. Basically we will have the same Proportions but population unit will be 10 times smaller. Now, it will take reasonable amount of time before AI decides to switch from one planet to another.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|