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  #1  
Old January 31st, 2003, 03:31 PM

NAV NAV is offline
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Default Re: Proportions....

PVK: Has anyone tested this in 1.84 yet?

I don't like the way the AI sends Pop Transports to the CLOSEST planet (Domed or not) now in v1.84 that fills the Population to 300m Plus befor moving on. Not consedering any longer is it breathable. At least befor, the Breathable planets had priority and they would benefit more from the pop bonus with the added facility slots. Too bad there could not be more logic since Population is a important equation for increased production and construction. Even if they only droped of 100m then moved on. Better if the AI could be programed to treat breathables with a seperate logic then domed all togeather.

JLS

[ January 31, 2003, 13:39: Message edited by: NAV ]
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Old January 31st, 2003, 07:07 PM

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Default Re: Proportions....

Does proportions work with 1.84?

Is it usable for single player?

Thanks,

Ken
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  #3  
Old January 31st, 2003, 07:11 PM
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Default Re: Proportions....

Quote:
Originally posted by javaslinger:
Does proportions work with 1.84?

Is it usable for single player?

Thanks,

Ken
Yes and yes.
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Old February 1st, 2003, 03:23 AM
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Default Re: Proportions....

Quote:
Originally posted by NAV:
PVK: Has anyone tested this in 1.84 yet?

I don't like the way the AI sends Pop Transports to the CLOSEST planet (Domed or not) now in v1.84 that fills the Population to 300m Plus befor moving on. Not consedering any longer is it breathable. At least befor, the Breathable planets had priority and they would benefit more from the pop bonus with the added facility slots. Too bad there could not be more logic since Population is a important equation for increased production and construction. Even if they only droped of 100m then moved on. Better if the AI could be programed to treat breathables with a seperate logic then domed all togeather.

JLS
Yes, indeed it is an undocumented 1.84 feature Well, it could a good thing if there would be a way to mod how many people minister moves before shifting to another planet. Now AI in proportions is royally screwed.
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Old February 1st, 2003, 08:50 PM

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Default Re: Proportions....

Oleg: Yes, indeed it is an undocumented 1.84 feature Well, it could a good thing if there would be a way to mod how many people minister moves before shifting to another planet. Now AI in proportions is royally screwed.
---------------------------------------------
It was better in 1.78 when the AI only sent them to breathables. It could be better for se4 base and most Mods if the AI would fill the planet to 100m and then fill the next to 100m. Etc.

[ February 01, 2003, 18:55: Message edited by: NAV ]
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Old February 1st, 2003, 09:38 PM
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Default Re: Proportions....

Very good points NAV. Better might be a setting in the AI files, so different AI's could fill to different levels. Or, the AI could look at the population brackets in settings.txt to determine which planets could benefit from moving population...

PvK
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Old February 2nd, 2003, 01:55 AM
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Default Re: Proportions....

It is possible to get around this nuissance, but it will require a major work by PvK: We can restore population mass and reproduction check to default SE values and scale up population modifiers AND planetary capacity by 10 times. Basically we will have the same Proportions but population unit will be 10 times smaller. Now, it will take reasonable amount of time before AI decides to switch from one planet to another.
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