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  #1  
Old January 25th, 2001, 09:13 PM

Emperor Zodd Emperor Zodd is offline
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Default Re: Rules Question - contest

Make sure you e-mail Aaron about this so it gets fixed in this coming patch.
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  #2  
Old January 25th, 2001, 10:02 PM

Zanthis Zanthis is offline
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Default Re: Rules Question - contest

geoschmo wrote:
quote:
Because of the strange way its calculated, +25% off maint (which is base of 25%) give you Zero Maint cost for your ships. It should reduce your maint to 18.75% (75% of 25%) but t doesn't. IMHO that is a pretty serious flaw.


As I mentioned under another topic, this is intentional (just don't ask me why it is intended). It used to work they way you thought, geoschmo, but got changed in 1.08 (which means patch 1.19 for us non-beta people). Reproduction got the same change. Very annoying if you ask me. I hope they unfix this soon.
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  #3  
Old January 25th, 2001, 10:16 PM
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Default Re: Rules Question - contest

Yes, I saw your post Zanthis, but I could not remember what thread or who said it before. But I remeber it helped me understand what was going on. Thanks.
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Old January 25th, 2001, 10:17 PM

Drake Drake is offline
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Default Re: Rules Question - contest

I'd suggest for the time being that the merchant and perhaps engineering cultures be disallowed due to the maintenance balance problem. Either that or just say everyone must be neutral (more extreme, obviously). The cultures weren't rebalanced for the change in maintenance in the latest patch, and I think that disallowing the problematic ones will be the least painful remedy to fix people getting ridiculously low maintenace costs.

quote:
I had thought about those, but decided that someone who could force the AI to surrender swiftly deserved that advantage. It left in the rivalry between economists and warmongers. Maybe you could enslave them with troops faster than I could build up my score, maybe you couldn't.


The problem is that the AI surrenders based on score, which is mainly the number of ships and bases you have, not your economy. Since you can blockade the AI homeworlds early with an escort, generally reducing their score to 4k, you only need to build a few colony ships and a repair base or two and you'll have a 40k score and the AI will give in.

It's simply not possible for someone to beat this using troops, since you need to research construction, troops, build transports, etc. Thus, if you even try to play as a warmonger, you'll be at a severe disadvantage, especially if you keep any points in strength or ship combat, as I can set these to their minimum, and not have it affect me even a little.

I'd be all for keeping it if I thought there was even a remote chance that some other tactic would be competitive. I had been using the troop method and ship capturing until I came across this, and they just aren't anywhere near as effective...

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  #5  
Old January 25th, 2001, 10:48 PM

Nyx Nyx is offline
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Default Re: Rules Question - contest

Ok so here's a proposal:

No merchants, no engineers.
Maintenance reduction not to go higher than 104% (IE nothing above the Average Category).
Trade off
Tech gifts/trades/tributes off

-----
Now, to my knowledge there's no way to ban diplomacy with the AI. You can ban trades, and tech trades, but nothing more than that. We can't rightly propose that people mod their AI files to turn of AI surrenders, and that's really what it would require.

Anyone know how the Team Play Mode works? What if we implemented that?

And if we alter the rules, we'll see about what happens with already submitted scores then. I think that the odds are the final scores will be well over 2.3 million so it won't really matter either way.




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  #6  
Old January 25th, 2001, 10:55 PM
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Default Re: Rules Question - contest

No objection here. And I am sure you are right about 2.3 mil not holding up. I'll be beating it myself if noone else does.

On a side note, I think it's really cool that Nyx/Twingalaxies give a flying flip about how we think the contest should be run. Seems to me that is probably a little remarkable as far as Online contests go.
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  #7  
Old January 25th, 2001, 11:20 PM

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Default Re: Rules Question - contest

Sounds fair to me.

I don't know if teamplay mode stops the AI from surrendering to you. I know it makes them declare war on you immediately, but I haven't tested their response to threats and such yet.

If you wanted to disallow surrenders, you might have to just tell players not to do it, like you currently are doing with the rule where you ban trade offers.

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