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  #1  
Old January 26th, 2001, 12:47 AM

Bowden Russell Bowden Russell is offline
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Default Re: Using Intelligence to Cripple human opponent

quote:
Originally posted by Tomgs:
If you can grab his ships close to one of your space yards your level 2 Intell project is the best. YOu can get a lot more tech levels by capturing his ships (if he is higher tech than you in more than one area) than by just intelling his tech levels directly. Of course this won't get you all those nice facility upgrades if he has them. About the only intell I use (except counterintell) is the crew insurrection and the puppet political parties.


I have every intention of analyzing that guy's ship. He has the contra engine and type V slug cannons. I have only Type I (I've gone the fighter route, he's gone the cannon route).

Tell me, just what does "political parties" do to my victim? Are there some places it willwork better or conditions that could facilitate its success?

Thanks,

Bowden

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Old January 26th, 2001, 01:04 AM

UmberGryphon UmberGryphon is offline
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Default Re: Using Intelligence to Cripple human opponent

quote:
Originally posted by Bowden Russell:
Tell me, just what does "political parties" do to my victim?


Puppet Political Parties is a level 4 intelligence project (the only one, I believe), and it causes entire planets to either join your empire or form their own empire. Nothing messes someone up quite as badly as their homeworld defecting. ;-)
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Old January 26th, 2001, 02:36 AM
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ColdSteel ColdSteel is offline
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Default Re: Using Intelligence to Cripple human opponent

Why is it that you get new tech when you capture ships but get no new facility tech when you capture a planet?

I know this was in MOO/MOO2. Strange that SE4 doesn't have it. Anybody know if they plan to add this? I sure hope so. It would add a ton to the fun factor, IMHO.
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