
January 26th, 2003, 06:23 AM
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Join Date: Nov 2002
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Re: MOO3 finished!
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Phoenix-D:
Why is it people always blame the ones having issues, and not the sub-standard program causing it?
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Because it _is_ the hardware of those having issues as the other people don't have those issues. Exactly, that's because of substandard programming and testing. Just because Joe's computer runs the game fine, and Bob's doesn't, doesn't mean Bob's hardware sucks. Bob might be able dozens of games that Joe's computer can't.
If I made a game on my computer, and tested and debugged it on my computer to the point of it being bug free, I could then bring it to a very new machine made with top quality parts and experience bugs that never existed.
This is because I was stupid and assumed if it worked right on my computer it must work well on everyone's. This is how bugs are born.
Of course there are ways I can program it to reduce the chances of incompatabilities by making less assumptions on my target audience's hardware and reusing older, 'tried and true' libraries where possible, but in the end TESTING is the key.
And that still doesn't account for gameplay bugs which have nothing to do with the hardware (i.e. the old bug at the end of Act II in NwN).
This isn't to say that poor hardware configs don't cause problems, but they are by NO MEANS the only source of problems.
As Pheonix-D pointed out, problems with copy prot schemes aren't limited to the stupid, or to those with poor system configs (or to pirates for that matter), they WILL screw all of us at least once as time goes on, give it time, they'll get you too!
[ January 26, 2003, 04:33: Message edited by: MacLeod ]
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