|
|
|
 |

January 27th, 2003, 03:15 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
"Ahhh. So what you are saying is that these musketmen are actually 400-1000 years old by the time they fought your tank. Why don't they have mines and such? To say that they don't is to be irrational."
Because they're not armed with such. I have only simple knives for weapons; this does not imply I have been around since the knife was invented!
Why WOULD they have mines? They're main weapon certainly doesn't indicate they would.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

January 27th, 2003, 04:11 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
The bombard problem at least is easily solved. Use the editor to change the power of the bombarding units in the .mod file.  With some thought you might be able to re-value the attack and defense of the whole collection of units in a way that makes things work better. Is the maximum combat attack and defense value known? It might be 255. 
|

January 27th, 2003, 06:12 AM
|
Sergeant
|
|
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
phoooey. moo3 still not out. not until 2/25/03. but a least it sounds like it will make it out this time.
__________________
The vastness of space and time, and I end up here?
|

January 27th, 2003, 06:42 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: MOO3 finished!
I would like to know how a Battleship can attack a coastal city with Phalanx guarding it, and LOSE.
I mean, seriously!
Pointy sticks vs Steel Armor ship floating far enough away to fire shells.
When I lost two battleships in a row that way, I'd had it, and just nuked the freaks, half expecting the nuke to lose too.
__________________
Things you want:
|

January 27th, 2003, 06:58 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
According to my Civ2 docs, they introduced the hitpoint thingy because of such freak accidents. Now it seems they've taken it back out? 
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|

January 27th, 2003, 08:20 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: MOO3 finished!
Well, on the subject of silly combat results. I once heard that in Civ 1 a fortified rifleman in a city successfully defended itself from a nuke. The nuke did explode, but it lost its combat round.
|

January 27th, 2003, 09:48 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: MOO3 finished!
Quote:
Originally posted by Krsqk:
According to my Civ2 docs, they introduced the hitpoint thingy because of such freak accidents. Now it seems they've taken it back out?
|
Yes, that is one of the worst problems with Civ 1.5 (or Civ 3 as they claim it to be).
Graeme:
I understand how the combat system works, and it is not very good.
Quote:
Ahhh. So what you are saying is that these musketmen are actually 400-1000 years old by the time they fought your tank. Why don't they have mines and such? To say that they don't is to be irrational.
|
Because THEY ARE MUSKETMEN, not modern units with mines. Saying they have mines is highly irrational, and an attempt to explain the absurdity of the combat system.
Quote:
So basically, you couldn't beat the game at as high a difficulty level as you could play the other games, so its obviously the games fault that you don't understand the game.
|
No, I understand the game perfectly. The AI cheats more in Civ 3 than Civ 2, which requires different tactics. I simply did not spend the time developing them, because the game is not any fun. I resent your accusation that I only see problems with the game because I suck, and am whining about that. I think an apology would be in order for that.
Quote:
This is an artificially constructed dilemna that you have built for no reason other than to convince yourself that the combat system is severely flawed. Pikemen can defeat tanks in several ways that I have already explained. If not, then apparently the Russian civilians in Leningrad didn't actually manage to defeat a single German tank. You cannot explain away the fact that a single attack from a tank represents an entire four month campaign.
|
I don't need any convincing. Russian civilians did not fight like medieval pikemen, nor have the more limited knowledge of them.
Quote:
BZZZT. In Civ 3 they are defeated 99.5% of the time.
What you see as a "severely flawed" combat mechanism, I see as standard, and expected, statistical variation.
|
Seeing it once is a minor irritation. Seeing it repeatedly is a flaw.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|