.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 25th, 2003, 10:23 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: MOO3 finished!

Even if Moo3 was unplayable, typically there would be enough people looking for it that at least someone would pirate it. I'm brand new to P2P networks such as Kazaa. But I think they use some sort of ranking so that people who have UP-loaded lots of stuff can get faster downloads somehow. I think...
Reply With Quote
  #2  
Old February 26th, 2003, 12:51 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: MOO3 finished!

Another not so positive test:
http://www.gamesdomain.com/gdreview/...f_orion_3.html

Seems tester feel overwhelmed with details that have no real or only minimal effect.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #3  
Old February 26th, 2003, 01:09 AM

klausD klausD is offline
Corporal
 
Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
klausD is on a distinguished road
Default Re: MOO3 finished!

Imp Fyron
Sorry, but I dont share your view of RT not at all. (think, you guessed it already... )

You tell me that RT combat is much better for 4X games than turnbased. I am playing 4X games (board and computer) for nearly 20 years since I was a teenager and for me RT combat is something more ...what can I say...fashioned. I mean it appeared just several years ago. All the great classics of 4X (formers like CIV, MOM, MOO and some of todays like the SE series) are turnbased. Thats why your argument above (RT is better than turnbased for 4X) is not really valid for me. The problem is that most of the younger gamers today dont even know about something like "turnbased". (and they did not accept turnbased games because they grew up with RT games)

I did spend some time to inform myself about the MOO3 tactical combat system the Last few months, and I am not convinced at all. Let me explain why:

1. Personally I dont like any type of RT games. I dont even play medievial, harpoon or star fleet battles (the computer game) because they have RT system or a tactical combat system in RT.(although I tested each of them at least several days)

2. You mention that MOO3 is a "soft" form of RT combat. Maybe. But nonetheless even such a "soft" form of RT combat as in MOO3 has one important unacceptable feature. The guy which has a better hand-eye coordination wins more battles than others. Why? Well, simple. In MOO3 you can give orders at any time. (mainly moving taskforce orders) If 2 guys with exactly the same fleets and the same tactical abilities battle another, the guy which is used to play RT games and has a good hand-eye coordination will click at more optimized time moments at this "move taskforce" button and will have an advantage to the guy who just clicks later on it. It plays no role if this advantage is high or not. Its enough that there is an edge to the coordination guy. A good 4X game should be a contest of the minds not a contest of coordination. It should be FULLY FREE of honoring a players clicking abilities.

3. Maybe you claim that Quicksilver introduced a RT system because they have so many ships in their combat that a normal turn based system would not possible.
But to stay with the truth:

-In effekt now in MOO3 there are in about 200 Ships max per side per battle. I had some epic (and very amusing) SE4 Battles with more ships.

-if this 200max are so many ships that the average MOO player cannot handle them with ease in a traditional turnbased manner, they could reduce the amount with some economical or military restraints (making the single ship much more expensive or introducing some fleet point rules like in MOO2) Just a matter of game design.
NO they did not want to make the engine turnbased because they want to make more money if they design a mainstream product like shogun or medievial with a mixed system.(see above my rant about the likings of gamers of today)


4. A further problem is that many people do make the assumption that a 4X game is a simulation of beeing a leader in a pre-specified environment like sim-city in space or so. This is not my opinion. In my opinion a good 4X game is a a computer aided board game and not a simulation. And board games have a long tradition beeing turnbased. Several thousands of years.

I am not totally against sims or RT games. They should have their followers and their share of the big video gaming market. But I dont like if they do occupy every aspect of computer gaming. (especially the 4x games which I really like to play myselfes)

So I am riding against windmills once more....

KlausD

PS. sorry for my bad english
Reply With Quote
  #4  
Old February 26th, 2003, 01:15 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: MOO3 finished!

Quote:
Originally posted by raynor:
Even if Moo3 was unplayable, typically there would be enough people looking for it that at least someone would pirate it. I'm brand new to P2P networks such as Kazaa. But I think they use some sort of ranking so that people who have UP-loaded lots of stuff can get faster downloads somehow. I think...
The latest Version of Kazaa (only) has a sort of 'exchange ratio' rating, yes. But other clients which can use the same network do not. So it's only Kazaa Users who stick with the latest thing who are currently limited. I guess as new features are added the old client will be less attractive and people will start to get sucked into the participation control system. Of course, if you just recently joined up you probably downloaded the 'latest' one, like me...

But I've got a pretty hefty 'erotic images' collection, so I can get plenty of credit by just leaving my system Online. I've hit 1000 (the max) credit/rank more than once in the past couple of months. Even with my current rating of 800+ I don't see anything but the MOO 3 'demo' that that stoopid Australian IG exec gave to a magazine Last year. I have been searching every day for the past week. That says to me that it isn't out there yet. I expect it will show up in a few days though. But it'll be a 600+ MB CD image, a bit large for 56k connections. I'll probably wait for the patches and then actually buy it -- if the word-of-mouth is not too ugly and the patches improve on the commonly reported faults.
Reply With Quote
  #5  
Old February 26th, 2003, 01:20 AM

klausD klausD is offline
Corporal
 
Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
klausD is on a distinguished road
Default Re: MOO3 finished!

mephisto:
IMO this is rather a bad review. I know Brett Todd from other reviews in GD but I never liked his approach to games very much. He often scratches only on the surface of a reviewed game. Significant for this is that he dont even mention the RT tactical combat system, spies etc. but many thanks for the link.
KlausD

PS. Kriegt Ihr Deutschen jetzt eigentlich kubanische Zigarren billiger?
Reply With Quote
  #6  
Old February 26th, 2003, 01:21 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: MOO3 finished!

Quote:
Originally posted by klausD:
Nobody mentions that the combat system of MOO3 is only real time. Is this real time crap so much accepted in this forum, that no one is complaining about this important issue?
Everyone who had issues with 'real time' has already vented on the MOO 3 forums. Everyone. Believe me, there can't be a person left on earth who resents real-time and has not posted a rant to the MOO 3 forums.

Since it's only combat it's not such a problem, really. You expect combat to be hairy, and many people have also complained about how unbalanced 'I go U go' combat has been. Many people here want to see SE V move towards 'impulse' combat with lots of tiny 'sub-turns' anyway. Add some way to execute blocks of 'impulses' automatically, as some people will want to speed things up, and you're almost running real-time mode. It's just interruptible.

Of course, it looks like MM has already decided to go real-time for SE V combat anyway...
Reply With Quote
  #7  
Old February 26th, 2003, 01:31 AM

klausD klausD is offline
Corporal
 
Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
klausD is on a distinguished road
Default Re: MOO3 finished!

Everyone who had issues with 'real time' has already vented on the MOO 3 forums. Everyone. Believe me, there can't be a person left on earth who resents real-time and has not posted a rant to the MOO 3 forums.
I know - I have posted there myself
I was wondering just about this forum.

Of course, it looks like MM has already decided to go real-time for SE V combat anyway... Sorry to hear this. Are you sure? (it would be a significant reason for me not to buy the game) I am glad that there is SE2-SE4 for people like myself.

Since it's only combat it's not such a problem, really. For me tactical combat is VERY important in SE4. At least so important as the tech or economical system.

klausD
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.