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  #1  
Old February 26th, 2003, 06:13 AM
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Default Re: MOO3 finished!

Real time combat? I wish MM would reconsider.

However much I have complained about "Strategies", I would prefer our present way of determining a battle than real time combat.

Much better IMO would be for MM to give us a better method of programming our fleets/ships and then let the game decide the outcome.
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Old February 26th, 2003, 06:25 AM
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Default Re: MOO3 finished!

Its kind of funny to see people scoff at the first mention of real time combat. It solves so many problems of turn based combat, and can very easily be set at such a pace that you don't even notice it is real time instead of turn based, while still being fast enough to not keep you waiting for ever.
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Old February 26th, 2003, 06:31 AM

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Default Re: MOO3 finished!

"Much better IMO would be for MM to give us a better method of programming our fleets/ships and then let the game decide the outcome."

They aren't mutually exclusive.

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Old February 26th, 2003, 06:35 AM
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Default Re: MOO3 finished!

Quote:
Originally posted by Imperator Fyron:
Its kind of funny to see people scoff at the first mention of real time combat. It solves so many problems of turn based combat, and can very easily be set at such a pace that you don't even notice it is real time instead of turn based, while still being fast enough to not keep you waiting for ever.
Yes, RTC may be the wave of the future. And while it does solve many of the problems plaguing turn based combat, there is the issue of getting the participating players together in a timely fashion to play out the combat.

For those players who do not "live" on-line, we can expect the game to take longer to play.
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Old February 26th, 2003, 06:36 AM
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Default Re: MOO3 finished!

Quote:
Originally posted by Phoenix-D:
"Much better IMO would be for MM to give us a better method of programming our fleets/ships and then let the game decide the outcome."

They aren't mutually exclusive.

Phoenix-D
LOL

Quite right.
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Old February 26th, 2003, 06:39 AM
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Default Re: MOO3 finished!

I think the point has been made many times, but not quite understood.

In any PBW game, you have ZERO influence on combat once it has started.
Your effect during the battle is the same whether combat is computed using a turn based system, a real time system, or simply flipping a coin and killing ships randomly.

Obviously, flipping the coin gives you a very unrealistic outcome.
Turn based more accurately simulates the "real thing"
Real time simulates it even more accurately than turn based would.

The only hand-eye coordination involved here is the simulated coordination of your AI ship's gunners.
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Old February 26th, 2003, 06:39 AM

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Default Re: MOO3 finished!

If I understand this,
Real Time Combat can not be done in PBW or PBEM so it seems as though there will still be a Stratigic combat.
Am I right?
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