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February 26th, 2003, 04:38 PM
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Lieutenant General
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Re: MOO3 finished!
Quote:
Originally posted by Aloofi:
About the real time thingy:
Me think that the best way to do real time combat would be with "action points".
I.e: You have a ship with 5 action points. The ship would use those points to either move or fire, or a convination of both. If movement cost one action point per sector, and firing two action points, a ship could could move 5 sectors, or move 3 sectors and fire once, or move 1 and fire 2, and then it would have to wait for action points to replenish, not completely, but at least one point to move again.
This way manouvering and reloading would be simulated, and the real time thing would be slow enough for slow players like myself.
But I still think I'll prefer turn based......
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This is something close to Age of Wonders II combat model. And I should say I liked it very much !
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February 26th, 2003, 05:03 PM
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Shrapnel Fanatic
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Re: MOO3 finished!
You're just watching the combat replay anyways, so there is no reason why there can't be a full set of VCR style controls, including slow-motion!
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February 26th, 2003, 05:44 PM
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Brigadier General
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Re: MOO3 finished!
Quote:
Originally posted by klausD:
Kriegt Ihr Deutschen jetzt eigentlich kubanische Zigarren billiger?
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Na ja, irgendeinen Nutzen müssen wir ja aus der Politik unseres Kanzlers ziehen. Sonst kommt ja nicht so viel rüber. Ich fühle mich hier in D wie auf der Titanic und die Kapelle spielt munter: "Alles wird gut!".
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February 26th, 2003, 10:42 PM
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Second Lieutenant
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Re: MOO3 finished!
Quote:
Originally posted by oleg:
This is something close to Age of Wonders II combat model. And I should say I liked it very much !
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Yeah, I love that game too. The best game out there to build a War of the Ring scenario.
But I got the idea from Fallout Tactics, were the real time combat uses action points for firing, reloading, etc.
They just left the movement out. A mistake, me thinks.
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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February 26th, 2003, 10:45 PM
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Second Lieutenant
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Re: MOO3 finished!
Quote:
Originally posted by klausD:
kubanische Zigarren ? .
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Aren't they illegal there? 
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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February 26th, 2003, 10:50 PM
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Shrapnel Fanatic
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Re: MOO3 finished!
Quote:
But I got the idea from Fallout Tactics, were the real time combat uses action points for firing, reloading, etc.
They just left the movement out. A mistake, me thinks.
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Not really.
In turn based mode, moving takes up action points.
In realtime mode, the character's movement uses up action points at the same rate as they recharge, and the speed on screen is scaled appropriately. Just makes things more convienent for the user to read the status, and avoids fractional AP usage.
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February 26th, 2003, 11:12 PM
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Brigadier General
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Re: MOO3 finished!
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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