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  #1  
Old February 27th, 2003, 07:43 PM
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Default Re: MOO3 finished!

Quote:
Originally posted by Baron Munchausen:
Don't make up your mind too quickly. Not only has the general public only just begun to use it, but we don't know how much QS can do with patches. They have already stated that they will be adding the ability to retrofit ships in the patch(es). I'm still hoping they will make major additions like space monsters. And of couse they can tweak the UI and the AI in various ways to make it more usable.

And also remember that much of the configuration data is in external, editable files. Who knows what people might be able to do with that.
MOO3 is moddable? At least it has that going for it.

You mean to tell me that they cut one of the best features of MOO from MOO3? No monsters? This saddens me. It can't require too much effort to code them in (just specialized Versions of the code functions that already exist for ships), so that can't be the reason they were cut.

[ February 27, 2003, 17:44: Message edited by: Imperator Fyron ]
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Old February 27th, 2003, 08:20 PM
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Default Re: MOO3 finished!

Yeah, saw the box yesterday at Electronic Boutique. Except for the memory requirement (128 megs), I could have played it on my computer. I'll have to check it out once I can. Looks interesting. I don't think I'll wait so long as to find it in the bargain bin, but EB does sell used games. Maybe I can find it cheaper once I have a new computer.
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Old February 27th, 2003, 08:37 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: MOO3 finished!

I think monsters were cut due to time and budget constraints, mainly. Remember they had a working game Last year but play testers said it was not 'fun' at all. So they re-worked it to get where they are now. And most of the people trying to play this one say it's not 'fun' either!

I wouldn't completely give up just yet, though. As with all other major software packages, it will take a 'public beta' cycle to get things nailed down. Next fall will be a good time to look at MOO 3 again.

[ February 27, 2003, 18:37: Message edited by: Baron Munchausen ]
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Old February 27th, 2003, 08:41 PM
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Default Re: MOO3 finished!

I for one am not falling for another Civ 3.
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Old February 27th, 2003, 10:58 PM
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Default Re: MOO3 finished!

Well, looks like they dropped the ball on this game. Why couldn't they just add to MOO2? Keep all of the things that made it great and add a little more. I had a feeling this was going to bomb. I'm so glad I got into SEIV before.
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Old February 28th, 2003, 02:48 AM
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Default Re: MOO3 finished!

Quote:
Originally posted by atomannj:
Well, looks like they dropped the ball on this game. Why couldn't they just add to MOO2? Keep all of the things that made it great and add a little more. I had a feeling this was going to bomb. I'm so glad I got into SEIV before.
They were trying to follow in Firaxis'/Infogrames' footsteps, in the prints set by Civ 3.
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Old February 28th, 2003, 03:50 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: MOO3 finished!

Quote:
Originally posted by atomannj:
Well, looks like they dropped the ball on this game. Why couldn't they just add to MOO2? Keep all of the things that made it great and add a little more. I had a feeling this was going to bomb. I'm so glad I got into SEIV before.
Well, they also faced a lot of pressure to really 'break new ground' in this game. Lots of people said 'Don't make it MOO 2.5!' in the message forums. So it's sort of a double-bind. No matter which way they go lots of people will be upset. From a commercial stand-point it might have been smarter to stick with known principles, but then again as other games continue to evolve they might have gotten laughed at for being so unimaginative.

I guess they waited too long to update it. If there had been a MOO III only 3 or 4 years after MOO II they could have had some feedback, and some experience with smaller changes. Instead they tried to leap 8+ years of game evolution all at once.
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