|
|
|
 |

February 27th, 2003, 07:43 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: MOO3 finished!
|

February 27th, 2003, 08:20 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
Yeah, saw the box yesterday at Electronic Boutique. Except for the memory requirement (128 megs), I could have played it on my computer. I'll have to check it out once I can. Looks interesting. I don't think I'll wait so long as to find it in the bargain bin, but EB does sell used games. Maybe I can find it cheaper once I have a new computer.
|

February 27th, 2003, 08:37 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
I think monsters were cut due to time and budget constraints, mainly. Remember they had a working game Last year but play testers said it was not 'fun' at all. So they re-worked it to get where they are now. And most of the people trying to play this one say it's not 'fun' either!
I wouldn't completely give up just yet, though. As with all other major software packages, it will take a 'public beta' cycle to get things nailed down. Next fall will be a good time to look at MOO 3 again.
[ February 27, 2003, 18:37: Message edited by: Baron Munchausen ]
|

February 27th, 2003, 08:41 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: MOO3 finished!
I for one am not falling for another Civ 3. 
|

February 27th, 2003, 10:58 PM
|
 |
Sergeant
|
|
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
Well, looks like they dropped the ball on this game. Why couldn't they just add to MOO2? Keep all of the things that made it great and add a little more. I had a feeling this was going to bomb. I'm so glad I got into SEIV before.
|

February 28th, 2003, 02:48 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: MOO3 finished!
Quote:
Originally posted by atomannj:
Well, looks like they dropped the ball on this game. Why couldn't they just add to MOO2? Keep all of the things that made it great and add a little more. I had a feeling this was going to bomb. I'm so glad I got into SEIV before.
|
They were trying to follow in Firaxis'/Infogrames' footsteps, in the prints set by Civ 3. 
|

February 28th, 2003, 03:50 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOO3 finished!
Quote:
Originally posted by atomannj:
Well, looks like they dropped the ball on this game. Why couldn't they just add to MOO2? Keep all of the things that made it great and add a little more. I had a feeling this was going to bomb. I'm so glad I got into SEIV before.
|
Well, they also faced a lot of pressure to really 'break new ground' in this game. Lots of people said 'Don't make it MOO 2.5!' in the message forums. So it's sort of a double-bind. No matter which way they go lots of people will be upset. From a commercial stand-point it might have been smarter to stick with known principles, but then again as other games continue to evolve they might have gotten laughed at for being so unimaginative.
I guess they waited too long to update it. If there had been a MOO III only 3 or 4 years after MOO II they could have had some feedback, and some experience with smaller changes. Instead they tried to leap 8+ years of game evolution all at once.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|