quote:
Originally posted by ealbright:
Actually, what BKrani was <snip> makes me think he's going w/ a combat model similar to Haldman's (sp?) The Forever War
I haven't actually read that one. Joe HGaldeman? maybe? What come probably a little closer is the Night's Dawn trilogy by Peter Hamilton. VERY good series - currently my favorite. A must read for believable high-tech cultures.
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the crews of ships would go lay in funky acceleration creches, get pumped full of wierd chemicals, and spend several weeks in wet storage while their computer jinxed the ship hither
Absolutely!
Space Combat (IMO) is not the stately, gracefull process of our current naval combat (assuming of course that you have the option of accelerating at these levels). If pushing your body's limits that much further through high-G's improves your survival/offensive chances, then push as hard as you can. This opinion is largely based on what I've seen of modern day fighter combat. Pilots not only have to have split-second reflexes and keen analytical minds, but need to be enourmously fit to be able to withstand the forces their bodies are put through. I mean, they 'could' take it easy on them selves, but the pilot pulling 2Gs is likely to be run under by the pilot pulling 9Gs. For as long as the mind is a required component of the war engine, it's likely that the body enclosing that mind will be pushed to it's limit, and that the bodies G-limit is likely to be the main limiting factor in manuverability.