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  #1  
Old January 27th, 2003, 05:34 AM
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Default Re: OPEN SOURCE SEIV Grass Roots Movement

The one "one-sided battles" issue mentioned as a reason for wanting the source, can be modded out. Proportions greatly reduces this, and it could be done to a greater degree. Just divide down the amount of the to-hit modifiers in all ways - sensors, ECM, training, armor, culture, and racial abilities. And perhaps, increase the structure and shield strengths compared to damage amounts, and perhaps reduce the turn length, if you want more battles that don't end in complete destruction.

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Old January 27th, 2003, 05:56 AM
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Default Re: OPEN SOURCE SEIV Grass Roots Movement

desdinova:
If you want to learn game programming, learn C first. I would reccomend reading an easy C book (like C for dummies 1 and 2) and then possibly getting a C++ book (C++ for dummies is decent, but I wasnt as impressed as C for dummies)
I tried to jump right into advanced programming too quickly and I did not learn a thing. I got lost so quickly.
As for the dummies books, don't let the titles fool you! They are not overly made stupid, but they are easy to read and easy to understand. (I am a CompSci student, and I have a C++ book that costs twice as much but teaches so much less it seems)
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Old January 27th, 2003, 06:05 AM

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Default Re: OPEN SOURCE SEIV Grass Roots Movement

instar,
i will check into the for dummies books, i have actually used several of them for other items. most tend to be well writen from what i have read. i have two books on c++ also borlands c++. i am looking at trying to take some courses but my work schedule fluctuates, so hard to sign up for actually classes. may need to see about Online class. all i have managed to take so far is intro to structured programming and 1 other class. both a long time ago.

anyone know of any open source strategy games out there in c or c++ that i can look at for guidance/inspiration (something to make me go, see i can do something like this...see this is how to do it).

[ January 27, 2003, 04:10: Message edited by: desdinova ]
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  #4  
Old January 27th, 2003, 06:13 AM
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Default Re: OPEN SOURCE SEIV Grass Roots Movement

Quote:
The one "one-sided battles" issue mentioned as a reason for wanting the source, can be modded out. Proportions greatly reduces this, and it could be done to a greater degree. Just divide down the amount of the to-hit modifiers in all ways - sensors, ECM, training, armor, culture, and racial abilities. And perhaps, increase the structure and shield strengths compared to damage amounts, and perhaps reduce the turn length, if you want more battles that don't end in complete destruction.
Leaky shields and armor components will also help greatly in that regard.
Any ship which is hit will take at least some permanent damage, and with leaky armor, a ship can become crippled to uselessness long before it is actually destroyed.
Players who don't adjust their strategies in order to spread the damage around will be caught shooting at dead hulks while the enemies lay waste to their fleet.
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Old January 27th, 2003, 06:30 AM
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Default Re: OPEN SOURCE SEIV Grass Roots Movement

Yep SJ. What you call "leaky armor", I call "Armored Structure" - high-structure, low-cost components that don't have the "Armor - hit first" ability.

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Old January 27th, 2003, 07:42 AM
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Default Re: OPEN SOURCE SEIV Grass Roots Movement

I remember hearing somewhere that SEII and possibly SEIII where going to go freeware.
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Old January 27th, 2003, 07:47 AM
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Default Re: OPEN SOURCE SEIV Grass Roots Movement

I still don't know who this mysterious 'Arron' is that Tesco keeps referring to...

I don't see him giving the code up, it is afterall, his means of support.
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