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January 28th, 2003, 01:37 AM
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Sergeant
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Join Date: Oct 2002
Location: Dallas, tx
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Re: learning Ancient Ruin techs
praise from the Imperator himself. i take back the nasty thing i said about you in the any way to list enemy ships thread.
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The vastness of space and time, and I end up here?
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April 22nd, 2003, 08:26 PM
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Major
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Location: Western Canada
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Re: learning Ancient Ruin techs
How do you "steal" racial tech?
I set up a game for the purpose of experimenting with stealing racial tech.
It was set at all tech researched.
Analysing an alien ship with the tech component doesn't get racial tech.
Technological espionage with "Any technology" always seems to result in a "We are unable to find any worthwhile technology."
"Tech reports" may eventually disclose the current level of the racial tech but doesn't enable you to select that tech to steal. I am still left with "Any technology" which doesn't seem to get me anywhere.
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Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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April 22nd, 2003, 09:24 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: learning Ancient Ruin techs
You can not own any tech area that has a racial area requirement that you do not have a trait for. So, you can not steal Organic technologies unless you have the Organic Manipulation racial trait.
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April 22nd, 2003, 10:28 PM
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Major
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Re: learning Ancient Ruin techs
That is what I had originally thought.
Does this mean that SJ's post is wrong?
Quote:
Originally posted by Suicide Junkie:
Given:
Tech A is a racial tech
Tech B is NOT a racial tech, and requires Tech A level X
Tech C is NOT a racial tech, and requires Tech B level Y.
Results:
A race without the racial tech can NEVER get ANY levels in A.
A race without the racial tech can never RESEARCH levels in B, but CAN steal them.
A race without the racial tech CAN research Tech C once they have stolen Y levels of B.
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__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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April 22nd, 2003, 10:48 PM
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Shrapnel Fanatic
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Re: learning Ancient Ruin techs
No, SJ's post is correct. But, you have to _mod_ the tech areas to get them to be capturable. With SJ's system, the tech areas B and C are _not_ racial tech areas. They do not have a racial tech requirement. Only tech A does. In unmodded SE4, all Organic techs have the racial tech requirement.
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April 22nd, 2003, 11:31 PM
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Major
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Join Date: Aug 2002
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Re: learning Ancient Ruin techs
OK, that does clear things up.
Racial tech can only be captured if it is specifically modded to do so.
In the standard SE4 1.84 game, there is no way to capture racial tech.
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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April 23rd, 2003, 01:04 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: learning Ancient Ruin techs
Almost. An Organic race can capture Organic techs from another Organic race that is more advanced in Organic techs. 
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