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Old January 28th, 2003, 02:25 AM
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Wardad Wardad is offline
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Default Re: retro-multi-model construction???

There are more modest ways to use a retroseries.

Colony Ship two step:
Build it with the bare requirements plus whatever will fit without costing an extra build turn. Then retroseries more engines and storage. Meanwhile your cranking out another ship.
Very handy if your HW can build 3650 minerals in the begining of the game.

Full Utilization:
A cheap two step series. Simply remove a componant or two so it uses nearly all of a turns capacity, then retrofit. ex. turn rate of 2000 minerals = 5 turns for 9850 minerals vs 6 turns for 1050.

Not Yet Researched:
So you have Combat sensors II, but you will get Combat Sensors III soon. Build it without them and then refit. Great when combined with Full Utilization.

Generic Plus:
A generic configuration (usually a large ship) with a portion empty (about 100K). The empty portion is later filled to counter specific threats or to attack opponents weakness. While still generic the maintenance costs are lower.

Training Plus:
A generic plus that may not even have weapons. Usually in route to or sitting over training, refit, and resupply waypoints. The maintenance savings will usually pay for the refit costs.

Remeber,
You can refit mothballed ships, but they must be re-activated for training.

[ January 28, 2003, 00:26: Message edited by: Wardad ]
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