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Old January 27th, 2001, 07:11 PM
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Default Re: Planet Capture? Is it worth it?

quote:
Originally posted by Tomgs:
The catch all planet type for the AI is mineral miner worlds thats why you see 1% worlds with a bunch of wasted miners on it. If the planet doesn't fit any critera or all the types it fits have been built in the system it makes the world a mining world.
...



Thanks for the info. That explains some of the stuff I've seen.

Generally, when I play, I build research centers on worlds with < 75% on all numbers. But that is just at the beginning of the game while I'm trying to get my research points up to at least 100,000. Since, I'm pouring ALL excess mineral production into fighters, I don't need much storage.

In the middle of the game, I need more minerals for refits plus I've probably accumulated a good bit of research points. At that point, I build storage facilities on worthless worlds.

Finally, towards the end of the game, I start building intel centers to protect myself.

I haven't yet played a game where I was doing so badly that I intentionally built mineral miners on a world that wasn't pretty close to at least 100% on minerals. If the AI was expanding as quickly as it should be, I think it should be hard-wired to *NEVER* build a mineral/organic/radioactive facility when the number is below 75%. I consider any other behaviour to be a bug worthy of calling this game Ascendancy-like...
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