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Old January 28th, 2003, 11:22 PM
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Default Re: ImageMod getting full...

Quote:
Originally posted by Imperator Fyron:
It supports more than 999 images.
So what comes after Comp_999.bmp? Does the game actually know that 1000 comes after 999 - I figured since the first few components were something like Comp_025.bmp that there had to be the leading zeroes... you're saying the game will take Comp_1000.bmp and not return an error or think it's Comp_100.bmp or something?
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