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January 29th, 2003, 05:57 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Tricks to reducing micromanagement in SE4
Super-Trick with repeat build:
If you are repeat building facilities, and you run out of slots, the repeat facility will be cleared, but the rest of the list will remain.
So, you can give an order to build, say a research facility, and then a Warship. Turn on repeat build at that point, and the planet will be filled with research facilities.
Once the planet is full of facilities, the planet will automatically start building your warships on repeat!
This works on any build queue item in the second slot, not just ships!
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January 29th, 2003, 07:58 AM
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Lieutenant General
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Re: Tricks to reducing micromanagement in SE4
be careful with that though, you may well have a better ship or unit design once the repeating items finish.
also, its nice that the upgrade facilities button will upgrade facilities in the build queue, that have not yet begun construction.
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January 29th, 2003, 09:39 AM
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Sergeant
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Re: Tricks to reducing micromanagement in SE4
Quote:
Originally posted by Imperator Fyron:
Use Repeat Orders for everything you can.
Use shift-click to select and order several non-fleeted ships (or fleets) at once.
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shift A also selects "all". however that includes the planet too. good for interstellar tho
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January 29th, 2003, 01:59 PM
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Sergeant
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Re: Tricks to reducing micromanagement in SE4
something that comes to mind. gonna try it in my next game.
One of the things that I have found frustrating, is only being able to find out a true enemy damage resistance amount. the only way I have found is to use the combat simulator. if there is an easier way, I would like to know what it is. this is important in determining how many defensive mines to launch.
So, I am going to pick a system for data, using the right click notes option and show the true DR for each enemy ship. kinda like a quick refrence. anyone else do this, or something similar or easier? I can make new entries to the list, as I encounter new enemy designs.
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January 30th, 2003, 02:32 AM
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Shrapnel Fanatic
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Location: Waterloo, Ontario, Canada
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Re: Tricks to reducing micromanagement in SE4
Finding hull strength is pretty easy, actually.
Most components have strength = size, so:
- Start with the size. EG: BattleCruisers have 600 hitpoints as a first approximation.
- Add 60 hitpoints for the engines.
- Add (armor hitpoints)-10 for every armor component.
Not much to it in the unmodded game.
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January 30th, 2003, 02:40 AM
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Colonel
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Re: Tricks to reducing micromanagement in SE4
Quote:
Originally posted by Suicide Junkie:
Super-Trick with repeat build:
If you are repeat building facilities, and you run out of slots, the repeat facility will be cleared, but the rest of the list will remain.
So, you can give an order to build, say a research facility, and then a Warship. Turn on repeat build at that point, and the planet will be filled with research facilities.
Once the planet is full of facilities, the planet will automatically start building your warships on repeat!
This works on any build queue item in the second slot, not just ships!
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Don't you "Pay" for the ship whille it is in the "Q" ?
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January 30th, 2003, 02:41 AM
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Sergeant
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Re: Tricks to reducing micromanagement in SE4
I have noticed a lot of HP>mass on mounted weapons too. I think a list would be easier
right click on system whatever
open notes
viola! all the info right there. no re-counting components, ect. trying to do all the math with that.
enemy1 ship1(name): 675 DR
enemy1 ship2(name): 850 DR
ect...
ect..
edit in:
If you right click on a system in the galaxy window, you have access to a notes box. there is where I am talking about storing the info.
you could put each race in a different window, for the system they are in. but i think a single refrence box would be easier. not having to ask yourself "now which system did I put the phong info?"
[ January 29, 2003, 17:33: Message edited by: couslee ]
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