|
|
|
 |

January 30th, 2003, 04:36 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: No AI Mod
1043894049.zip
I did post this a long time ago. But I can't find the link. Probably got lost in the changeover Shrapnel did a while back.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

January 30th, 2003, 05:17 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: No AI Mod
That could be why I couldn't find it! 
|

January 30th, 2003, 05:40 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: No AI Mod
Quote:
Originally posted by Puke:
i have a copy of the AI_None mod that i have updated to work with gold. i believe that it is attached to the latest (2.1?) Version of the junkyard mod. or you can just download the old Version, and edit a few files.
|
You are missing a lot of lines in None_AI_Settings.txt. And also in None_AI_Fleets.
Ok... I am trying to get this thing to work here, but I can't get the AI to stop moving ships around. I think it might ahve to do with the new gold line in AI_Fleets or something. Any suggestions?
[ January 30, 2003, 04:11: Message edited by: Imperator Fyron ]
|

January 30th, 2003, 07:23 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: No AI Mod
BUMP
Anyone have any answers?
|

January 30th, 2003, 07:33 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: No AI Mod
You can't get the AI to stop moving ships around. At least I have never have been able to. Has nothing to do with fleets.txt that I am aware of. That only controls whether or not the AI uses fleets and hom many ships go in it, not whether the AI moves the fleets or indivivudal ships around.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

January 30th, 2003, 10:07 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: No AI Mod
Well that just sucks.  How should the fleets file be set up so that the AI won't mess with fleets then?
|

January 30th, 2003, 11:21 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: No AI Mod
Honestly I have now clue. The fleets file is one thing I never could figure out. I made no changes to it for the No AI Mod. If anyone has some knowledge of how that file works and has some suggestions for limiting AI changes I'd be happy to incorporate them to the No AI Mod.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|