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  #1  
Old January 30th, 2001, 02:25 AM

Tomgs Tomgs is offline
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Default Re: A newbie writes:

One other note it takes years for climate control facilities to have any effect. On good and mild planets I have seen them turn to Optimal after 6 to 10 years but unpleasatnt worlds in that time haven't even changed to mild. I am using a nature shrine in my current game (It has the same effects as the climate control and the Urban pacification center systemwide) I am 10 years into the game and none of my unpleasant worlds have gotten better at all.
Atmosphere modification facilities on the other hand work pretty fast 2-3 years. So conditions are probably on a 100 point scale since 30 points doesn't even change its state.
I believe conditions go Deadly, Harsh (only asteroids or planets damaged by events or war), Unpleasant (Why would a homeworld be unpleasant and other worlds in the galaxy have better conditions than your homeworld? Maybe pollution?), Mild, Good, and Optimal.
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Old January 30th, 2001, 04:32 PM

Drake Drake is offline
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Default Re: A newbie writes:

I've never been on a planet that was less than unpleasant. How do they get to deadly? Anyway, you lose 3% growth from optimal to good, and 2% for each level below that, from what I've seen.

I wouldn't be surprised if planets only show unpleasant while having some lower value. If they were capped at unpleasant, you wouldn't see a change in the conditions until they actually made their way internally up to unpleasant, and then to mild. I don't know if this is the case, but it seems possible.

If you want to know the guts of what things do, look in the data directory at the settings. Most of the info is somewhere in there.

The bonus to construction and production is 5% at 100M, 10% at 500M, 20% at 1000M, and an additional 10% for each 1000M beyond that, up to 90% for 8000M. You'll also get +100% for 10B if you stick that many ppl on a ringworld or sphereworld.

-Drake

[This message has been edited by Drake (edited 30 January 2001).]
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  #3  
Old January 30th, 2001, 04:52 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: A newbie writes:

There've been a couple Posts about tweaking the production modifiers for population levels (to give even higher bonuses for those ringworlds and sphereworlds). I'll see if I can bump them back to the top of the forum

Also, happiness affects production too; I think there's a 20% bonus for Jubilant (usually spelled "Jubiliant" in the game, but I think they're fixing it in the next patch), and steadily decreasing bonuses for the other happiness levels. I think angry actually has a production penalty (-5% or -10%), but I'm not certain. I think you also get a reproduction increase for higher happiness levels.

Oh - and the only time I've seen Deadly conditions is as the result of an Intel operation (or one of those "Random Events").
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Old January 30th, 2001, 05:53 PM

alasyr alasyr is offline
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Default Re: A newbie writes:

It's my experiance that game does'nt mark rocky (maybe ice world) worlds orbiting larger worlds.
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  #5  
Old January 30th, 2001, 06:45 PM
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Default Re: A newbie writes:

quote:
Originally posted by alasyr:
It's my experiance that game does'nt mark rocky (maybe ice world) worlds orbiting larger worlds.


yep, as far as colonies go for the +'s and the flags, only the top item on a stack gets marked. this is a good way to hide things from humans if you colonize a moon that is orbiting a pile of asteroids (ie from a destroyed system or planet)

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Old January 30th, 2001, 07:21 PM
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raynor raynor is offline
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Default Re: A newbie writes:

quote:
Originally posted by Puke:
yep, as far as colonies go for the +'s and the flags, only the top item on a stack gets marked. this is a good way to hide things from humans if you colonize a moon that is orbiting a pile of asteroids (ie from a destroyed system or planet)



You make a very good point.

When you are systematically annihilating an enemy system, don't forget to check every planet in the stack. I can't tell you how many times I've thought I destroyed an empire only to check the score and find they still have one or two planets left. Then begins the long search to see where you might have missed something...
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Old January 30th, 2001, 08:46 PM

Jon Brave Jon Brave is offline
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Default Re: A newbie writes:

OK, again everybody has been very helpful.

To summarise:
* more population => more production
* better conditions => more population growth
* happiness => more production

Seems to me then that if a planet has reached max. pop. there's no longer any point in improving conditions as this only leads to more growth, not more production? (Unless of course you're intending to ship people off in future).

I have built climate improvers but not noticed any difference in conditions report. People point out this takes years, and I keep forgetting a year is 10 turns, not one. And you can't see the percentage it's reached. So I guess they're probably working, but slowly.

First part of Planet Util. delivers climate improvers (more growth), next part delivers atmosphere changers (more max. pop.) and Last part delivers resource value increments (more extraction) --- right?

Why should I bother with biological weapons or climate harmers? By the time I've managed to get my bombers close enough to a planet without getting shredded, I just bomb (napalm?) them out of existence. Am I missing a useful feature here?

It has been said that happiness depends on your initial race's "orientation". My colonies seem to vary from Indifferent to Jubiliant [sic]. I haven't done any conquering (just originally empty planets); no special events. So why the difference? And is there anything I can build that would improve this? For example, is an Urban Pac. Centre only for really miserable planets or planets you have conquered or have mixed pops? If I want all my plebs to be really happy with me what do I have to do?

My earlier question about lack of "+" symbols on Rock + Oxygen worlds (I'm a Rock + Oxygen) *appears* to be that I can't see the system at present, and since I Last saw it someone else has colonized it. My confusion came from the fact that the list of habitable/breathable/empty planets still shows these; presumably it's only updated at the time you see the world properly. That's fine, I just didn't understand it.

If I get helpful answers to these there's always more to come --- you guys are great!
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