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January 30th, 2003, 07:23 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: No AI Mod
BUMP
Anyone have any answers?
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January 30th, 2003, 07:33 PM
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National Security Advisor
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Location: Ohio
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Re: No AI Mod
You can't get the AI to stop moving ships around. At least I have never have been able to. Has nothing to do with fleets.txt that I am aware of. That only controls whether or not the AI uses fleets and hom many ships go in it, not whether the AI moves the fleets or indivivudal ships around.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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January 30th, 2003, 10:07 PM
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Shrapnel Fanatic
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Re: No AI Mod
Well that just sucks.  How should the fleets file be set up so that the AI won't mess with fleets then?
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January 30th, 2003, 11:21 PM
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National Security Advisor
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Re: No AI Mod
Honestly I have now clue. The fleets file is one thing I never could figure out. I made no changes to it for the No AI Mod. If anyone has some knowledge of how that file works and has some suggestions for limiting AI changes I'd be happy to incorporate them to the No AI Mod.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 9th, 2003, 11:21 PM
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Captain
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Re: No AI Mod
Quote:
Originally posted by Puke:
i have a copy of the AI_None mod that i have updated to work with gold. i believe that it is attached to the latest (2.1?) Version of the junkyard mod. or you can just download the old Version, and edit a few files.
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Or better still, since you know your new AI_None Version works, why don't you upload it to the PBW site?
Please!....
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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February 10th, 2003, 12:16 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: No AI Mod
His does not fully work. It is missing some things from several files that would cause the AIs to read the default files instead. I was working on fixing that, but I can't get the AIs to stop moving ships around. 
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