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January 29th, 2003, 11:28 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Weapons, engines and mods, Oh my!
Crystalline armor is hardly ever used, esp. in PBW games. That is not a good reason to use torpedos in most cases.  And, you just have to mount those APBs. Large or Heavy Mounted, they pierce right through CA with no problem, unless you use an absurd amount, like 10 or more. In that case, just use some Shield Disruptors to eliminate the shield generators.
Emmissive armor doesn't do enough to matter much, esp. with mounts.
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January 29th, 2003, 11:37 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
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Re: Weapons, engines and mods, Oh my!
Quontum Torpedoes were king in the PBW Grit Tech game. Of course we disabled all the energy weapons at game setup.
Geo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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January 30th, 2003, 12:00 AM
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Sergeant
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Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Weapons, engines and mods, Oh my!
A lot of weapons look like crap, until you put them on a mount.
Not saying I use them, I have yet to really check them out
__________________
It's all just a perspective of matter.
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January 30th, 2003, 12:10 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Weapons, engines and mods, Oh my!
Torpedoes are good... compared to Graviton Hellbores... ;->
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January 30th, 2003, 12:21 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
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Re: Weapons, engines and mods, Oh my!
I've heard people making proposals about a mod to "balance" all weapons and making all of them worth researching, each with its own unique advantages/disadvantages, but I have never seen such a mod.
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January 30th, 2003, 12:49 AM
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Sergeant
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Join Date: Nov 2000
Location: USA
Posts: 368
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Re: Weapons, engines and mods, Oh my!
What a great idea. Let's put together a weapons mod that balances all of these weapons out.
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January 30th, 2003, 01:21 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Weapons, engines and mods, Oh my!
"What a great idea. Let's put together a weapons mod that balances all of these weapons out."
This is not easy. Let me repeat that.
This.Is.Not.Easy.
I think the reason you don't see many if any released balanced mods is because people try and fail.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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