.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 1st, 2003, 06:36 AM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: Weapons, engines and mods, Oh my!

Quote:
Originally posted by Phoenix-D:
missiles: 25kt seems too drastic. I'd make them 40kt and a lot cheaper"

Consider that point-defense cannons are 20kt and can fire every turn, where missiles can only fire every three turns..and often get shot once or twice on the way in.

Phoenix-D
The "a lot cheaper" part covers that, since you can make more missile ships. On a pure ship-to-ship ratio, that makes it so a "pd" ship would have twice as many pd's than there are missiles, which seems about right to me.
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #2  
Old February 1st, 2003, 08:08 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Weapons, engines and mods, Oh my!

Quote:
Originally posted by Baron Munchausen:
quote:
Originally posted by Imperator Fyron:
Technically, combat sensors are unaffected by storms. The ships just get a penalty to hit.

Seekers are the only weapons that can be unaffected by storms.
Urk? I think the assumption is that even when you don't have a CS component in the ship there are combat sensors of some sort involved. The ability is named 'Sector - Sensor Interference' after all.

Explain to me how seekers are affected by storms?

Ships only have combat sensors if they have a Combat Sensor component on them. You wouldn't say that a WWI biplane had radar on it, would you? It can still track things by sight and fire upon them. A SE4 ship without combat sensors can still fire at and hit targets, just not as well.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old February 1st, 2003, 05:32 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Weapons, engines and mods, Oh my!

Quote:
Originally posted by Imperator Fyron:
Ships only have combat sensors if they have a Combat Sensor component on them. You wouldn't say that a WWI biplane had radar on it, would you? It can still track things by sight and fire upon them. A SE4 ship without combat sensors can still fire at and hit targets, just not as well.
No I would not say that a plane has radar if it does not. But radar is only one specific kind of sensor. A plane without radar, a biplane if you will, DOES have combat sensors. They are called eyes. The pilot is the combat sensor system. Similarly, even a primitive space ship will have some means of detecting where the enemy is and firing on them. Maybe it will be radar, maybe it will be some sort of visual system. That's their combat sensors. The component just represents stages of increasingly more advanced sensors.

[ February 01, 2003, 15:35: Message edited by: Baron Munchausen ]
Reply With Quote
  #4  
Old February 1st, 2003, 07:48 PM

couslee couslee is offline
Sergeant
 
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
couslee is on a distinguished road
Default Re: Weapons, engines and mods, Oh my!

I am half blind anyway, can I obtain and install "advanced eyes"?
__________________
It's all just a perspective of matter.
Reply With Quote
  #5  
Old February 1st, 2003, 11:36 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Weapons, engines and mods, Oh my!

Quote:
Originally posted by Baron Munchausen:
No I would not say that a plane has radar if it does not. But radar is only one specific kind of sensor. A plane without radar, a biplane if you will, DOES have combat sensors. They are called eyes. The pilot is the combat sensor system. Similarly, even a primitive space ship will have some means of detecting where the enemy is and firing on them. Maybe it will be radar, maybe it will be some sort of visual system. That's their combat sensors. The component just represents stages of increasingly more advanced sensors.
I did say the biplane tracked things by eyes.

Combat sensors represent sensors specifically designed for use in combat. If a ship has no combat sensor component, it does not have sensors specifically designed for combat, or combat sensors, if you will.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old February 2nd, 2003, 01:50 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Weapons, engines and mods, Oh my!

There is no 'computer' component in a ship either unless you add the MC. So you would say that ships in SE don't have computers? Are all the races in SE instinctive pilots and navigators? (Not to mention marksmen.. err, marks-creatures?)

If it didn't have combat sensors it wouldn't be able to hit anything. You are playng semantic games.
Reply With Quote
  #7  
Old February 2nd, 2003, 05:30 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Weapons, engines and mods, Oh my!

Of course they have computers. There is no "computer" component. They just don't have a Master Computer unless they have one of those components on them.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.