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February 1st, 2003, 05:32 PM
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General
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Re: Weapons, engines and mods, Oh my!
Quote:
Originally posted by Imperator Fyron:
Ships only have combat sensors if they have a Combat Sensor component on them. You wouldn't say that a WWI biplane had radar on it, would you? It can still track things by sight and fire upon them. A SE4 ship without combat sensors can still fire at and hit targets, just not as well.
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No I would not say that a plane has radar if it does not. But radar is only one specific kind of sensor. A plane without radar, a biplane if you will, DOES have combat sensors. They are called eyes. The pilot is the combat sensor system. Similarly, even a primitive space ship will have some means of detecting where the enemy is and firing on them. Maybe it will be radar, maybe it will be some sort of visual system. That's their combat sensors. The component just represents stages of increasingly more advanced sensors.
[ February 01, 2003, 15:35: Message edited by: Baron Munchausen ]
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February 1st, 2003, 07:48 PM
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Sergeant
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Re: Weapons, engines and mods, Oh my!
I am half blind anyway, can I obtain and install "advanced eyes"?

__________________
It's all just a perspective of matter.
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February 1st, 2003, 11:36 PM
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Shrapnel Fanatic
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Re: Weapons, engines and mods, Oh my!
Quote:
Originally posted by Baron Munchausen:
No I would not say that a plane has radar if it does not. But radar is only one specific kind of sensor. A plane without radar, a biplane if you will, DOES have combat sensors. They are called eyes. The pilot is the combat sensor system. Similarly, even a primitive space ship will have some means of detecting where the enemy is and firing on them. Maybe it will be radar, maybe it will be some sort of visual system. That's their combat sensors. The component just represents stages of increasingly more advanced sensors.
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I did say the biplane tracked things by eyes.
Combat sensors represent sensors specifically designed for use in combat. If a ship has no combat sensor component, it does not have sensors specifically designed for combat, or combat sensors, if you will.
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February 2nd, 2003, 01:50 AM
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General
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Re: Weapons, engines and mods, Oh my!
There is no 'computer' component in a ship either unless you add the MC. So you would say that ships in SE don't have computers? Are all the races in SE instinctive pilots and navigators? (Not to mention marksmen.. err, marks-creatures?)
If it didn't have combat sensors it wouldn't be able to hit anything. You are playng semantic games.
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February 2nd, 2003, 05:30 AM
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Shrapnel Fanatic
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Re: Weapons, engines and mods, Oh my!
Of course they have computers. There is no "computer" component. They just don't have a Master Computer unless they have one of those components on them.
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June 13th, 2003, 10:52 PM
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Re: Weapons, engines and mods, Oh my!
Still testing.
Ship size:
-Allowing Escort an extra engine from 6 to 7. They are now very useful scouts.
-Tweaking size of BB to 900kt, DN to 1200kt, Baseship to 2000kt, Battlestation to 1500kt, and Starbase to 3000kt.
Weapon tweaks:
-torpedoes get +15% to hit and reduced size to 40k
-Missiles are reduced in size to 30k.
-Plamsa Missile stays at 50k but can now pierce armor.
-High Energy Weapons (Ripper,Incinerator,Wave Motion) cause Double damage to sheilds.
-Graviton Hellbores can now pierce all shields
-Massive Shield Depleter reload set to 5
-Massive Ionic Disperser reload set to 5
I will post my completed mod asap. Let me know what you think.
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June 14th, 2003, 12:16 AM
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National Security Advisor
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Re: Weapons, engines and mods, Oh my!
Quote:
Originally posted by atomannj:
Ship size:
-Allowing Escort an extra engine from 6 to 7. They are now very useful scouts.
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Better than nothing. I still think there need to be some more comprehensive changes to make smaller ships worthwhile (e.g. Proportions mod).
Quote:
-torpedoes get +15% to hit and reduced size to 40k
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Torpedoes are 40kT in the unmodded game.
Mostly sounds good though.
PvK
[ June 13, 2003, 23:17: Message edited by: PvK ]
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