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February 7th, 2003, 03:05 AM
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Sergeant
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Join Date: May 2000
Location: orlando fl
Posts: 261
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Re: SE scrolling shooter game
I hope to be able to find the time, but I am also working on a serious turn-based strategy game, and beta-testing. I just got a new system and it's running Windows XP and im porting everything from my old system still....like 30 gigs of graphics and resources. Oh, and I have a full time job and I'm married, so I don't have a ton of free time. But, I'd like to make the MEE game with every shipset SEIV has ever seen.
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February 7th, 2003, 03:13 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: SE scrolling shooter game
THAT would be time intensive. can it be extensible with external modules? for example, can the EXE simply reference the \pictures\races directory for its images? it would be slower loading, but performace should be the same, i would guess.
of course, it sounds like you have SO much free time on your hands, you will probalby be overwhelmed just trying to decide how to spend it all. While this means that we might be without scrolling shooter updates, the flip side is that one of us has a full and happy life 
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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February 7th, 2003, 05:50 AM
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Sergeant
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Join Date: May 2000
Location: orlando fl
Posts: 261
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Re: SE scrolling shooter game
I'm having a hard enough time just making games from scratch right now, I will admit that I used existing source code to make the other two , much less being able to make them editable. I'm trying to make a game from the ground up now, using all original art and sounds. It sounds impossible, but, if I win the lottery, I'll actually have the time to do it before computers are cyber-neural nets.
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May 5th, 2003, 02:08 PM
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Corporal
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Join Date: Sep 2001
Posts: 109
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Re: SE scrolling shooter game
5015. Almost got Fyron's record.
both great!
getting stuck on corners made the drukman game pretty hard to beat tho.
[ May 05, 2003, 13:10: Message edited by: Gwaihir ]
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May 5th, 2003, 11:47 PM
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Brigadier General
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Join Date: Dec 2001
Posts: 1,859
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Re: SE scrolling shooter game
Yes, the Drukman *I thought it said Drunkman when I first saw it* is a bit hard to control; it gets stuck when trying to turn; although the EEE battlecruisers don't seem to get stuck as often as I do.
Edit: But It's still a fun game  thank you for bringing this old skool mini-starfury into our laps
[ May 05, 2003, 22:48: Message edited by: TerranC ]
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May 6th, 2003, 05:17 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: SE scrolling shooter game
my best is 5710, so you have something new to shoot for.
i have not been able to set a higher score in a while, so im thinking that its about the best i can do. of course, i probably wont stop trying at least until i beat 6k.
So where are the add on packs for different race sets, or the modular Version? or the fabled "Terrans go MEE" Version?
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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May 6th, 2003, 05:56 AM
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Corporal
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Join Date: Sep 2001
Posts: 109
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Re: SE scrolling shooter game
You know, he could be incredibly evil by telling us "something special happens when you reach 10,000 points . . . " I'd probably play the game for a month solid before giving up
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