Re: Fleeing from battle -- how?
Well, in developing my mod, which will be PBEM only, and not use any AI's, it would be helpful to find effective ways of giving unarmed ships a chance to flee. One thing I've been doing is modding the ships so that the number of engines you need for a movement point is directly related to the ship's mass. So, the bigger ships would tend to move slower than the smaller ships, and unarmed transports are usually just engines and cargo pods anyway, so in theory they could mount more engines and thus move faster than a warship that needs the space for weapons. Just have to teach them not to get cornered...
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