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Old February 1st, 2003, 06:35 AM

Andrés Andrés is offline
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Default Re: Modding Star Wars Ion Cannons

That doesn’t sound so different to me.

Yes, even the smaller of the weapons you describe looks terrible oversized compared with what I have, but contrast between different weapons is one of the things I want to emphasize.

I like the smaller scale because I think it makes things look more starwarish, a single shot does relatively little damage but the combination of many shots is devastating, relatively small ships can carry a good number of cannons, you actually see a lot of fire even if the battle involves a little number of ships.

With all new features in weapon mounts what I did was to separate the mount part from the basic weapon.
In other words to make the "Octuple turreted Very Heavy" part be a weapon mount applied to a basic "Turbolaser X"

Unfortunately mounts cannot change reload time. But have other interesting uses:
like reducing the number of components not only making it easier to mod, but also to play: only 10 turbolaser components * 11 mounts = 110 combinations, plus all these size variations are also available to Ion cannons, and other direct fire weapons, including the capturable alien technologies, it’s also easy way to restrict large mounts to large ships.

So far the biggest turbolaser variation is:
"Turbolaser V" in "Massive Quad Battery Mount", 120 kt, 480 damage, range 10, fires every turn, has a 30 minus to hit, can only be used in SSDs and larger.
On the other hand the same "Turbolaser V" in "Normal", 6kt, 11 damage, range 4
And the "Superlaser Mk II" is 20000 kt, 50000 of damage, reload time 8, and of course destroys planets without being destroyed (but that's not in combat anyway).
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