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February 18th, 2003, 05:26 PM
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Re: Things in SEIV I never knew about....
Ok, well it may not work perfectly actually, so we still may need somewhat of a hard code change. It looks like you can't get your ships to move more than a space or two out off of their ideal path by doing this. Although I am only looking at their blue route lines. I haven't tried actually running the turn to see what happens to the ship. It's still very nice escpecially if you can put a resupply depot on a planet near the center of the system.
Geoschmo
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February 18th, 2003, 05:58 PM
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Re: Things in SEIV I never knew about....
Quote:
Ok, well it may not work perfectly actually, so we still may need somewhat of a hard code change. It looks like you can't get your ships to move more than a space or two out off of their ideal path by doing this.
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How about if you built a "tunnel" of fake minefields, so there is only one path available from the warp point to the resupply depot? It seems like overkill but if you ever wanted to reach other parts of the system you could manually override the aVersion to minefields.
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February 18th, 2003, 06:05 PM
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Re: Things in SEIV I never knew about....
Quote:
Originally posted by dogscoff:
How about if you built a "tunnel" of fake minefields, so there is only one path available from the warp point to the resupply depot? It seems like overkill but if you ever wanted to reach other parts of the system you could manually override the aVersion to minefields.
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That's exactly what I was trying to do. The blue route lines were stopping though once I got to a certain point off of the ideal path. However, it may actually take the path I am wanting it to, it just might not be able to display it with the route lines.
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I used to be somebody but now I am somebody else
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February 18th, 2003, 06:17 PM
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Re: Things in SEIV I never knew about....
I have a feeling it will work anyway. Still, even if this straightens out those situations where the resupply depot is just one square from the normal route, this will be a worthwhile discovery. Well done PvK!
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February 18th, 2003, 06:30 PM
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Re: Things in SEIV I never knew about....
Quote:
Originally posted by geoschmo:
quote: Originally posted by dogscoff:
How about if you built a "tunnel" of fake minefields, so there is only one path available from the warp point to the resupply depot? It seems like overkill but if you ever wanted to reach other parts of the system you could manually override the aVersion to minefields.
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That's exactly what I was trying to do. The blue route lines were stopping though once I got to a certain point off of the ideal path. However, it may actually take the path I am wanting it to, it just might not be able to display it with the route lines. I have been using this for a while and it is better to place the minefields such that you "herd" the ships rather than make a tunnel. Just put enough minefileds so that the AI will go where you want. Example, if your planet R has a resupply facility and there are warp points (W) on the top and bottom of the sytem, place a few minefield markers (M) like this:
________________W
______________MMMMRMMMM
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The AI will go thru the R instead of going around. No need to get more complex.
Slick.
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February 18th, 2003, 06:36 PM
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Re: Things in SEIV I never knew about....
you've been using this for a while and you never told any of us about it? AAAGGHH!!
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February 18th, 2003, 10:41 PM
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Re: Things in SEIV I never knew about....
Quote:
Originally posted by dogscoff:
you've been using this for a while and you never told any of us about it? AAAGGHH!!
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I thought I saw it in another thread a while back right here. I thought everyone saw it.
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