Puke: I like the idea of space-borne resource storage; I think I've seen other people request that (and I've posted it myself, as a way to make bases more valuable; imagine being able to build resource storage starbases around your homeworlds...).
Jubala: careful about using MM to refer to micromanagement; don't forget SE4 was created by Malfador Machinations, aka MM... (hmmm - a subliminal message, maybe?)
Maybe one way to make the resource storage more "realistic" is to give each colony an innate storage capacity (I think SE3 gave storage capacity attributes to each construction facility, but I think I prefer colony-wide storage, since not all colonies have factories/farms/extractors). You could also add storage capacity to the shipyard facilities, to represent "stock" items. Then, rather than having to imagine resources being produced, then sent to storage facilities, and then sent to construction queues (or directly from the factories to the construction queues), we have a system that keeps a certain storage amount on each colony, and the "invisible" supply lines are merely replenishing that stock as required. Probably this could be managed by allowing storage capacity on each colony equal to three to five turns worth of construction (6,000 to 10,000 of each resource based on the standard colony construction rate of 2000 each resource per turn). Shipyards would have to provide enough extra storage capacity to make up the difference (i.e., a Space Yard II builds at 2500 each per turn, so it should store 500*3 [or 500*5] or 1500 to 2500 of each resource).
The space yard storage could be created just by modifying the existing data files. Adding planetary storage would be trickier...
Hmmmm... I think we're straying from the original post's topic, but at least we're following the title of the thread ("Realism (of a sort)")
