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  #1  
Old January 30th, 2001, 07:48 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Realism (of a sort)

Putting limits on the capacity of a resource converter is good thought. You'd think that a physical 'facility' with a definite size would have limits, wouldn't you?

Resource storage for ships/bases, research and intelligence point generation for ships/bases, and a "habitat" ability that lets a population in a component GROW like it does on a planet. These three things would allow space-living races (since remote mining is already in the game). We keep hoping that MM will get around to these things. The bug fixing is still occupying almost all of the programming time.

[This message has been edited by Baron Munchausen (edited 30 January 2001).]
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  #2  
Old January 30th, 2001, 09:32 PM
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Jubala Jubala is offline
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Default Re: Realism (of a sort)

DirectorTsaarx:

Yeah, I know and I thought about when writing the post but I eventually I didn't care since everybody should understans what I was talking about anyway. Besides, the abbrevation MM is generally accepted as standing for Micro Management.
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Old January 30th, 2001, 10:29 PM

jimbob55 jimbob55 is offline
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Default Re: Realism (of a sort)

If you have the resource converter tech, you also have the Ultra recycler thingamybob facility.

With this little building, you can build fleets of VERY expensive ships, mothball them indefinitely and then scrap them for 80% or so of their purchase resources. Seems like a good deal on orbital storage. Also leaves the mothballed ships vulnerable to attack / capture by enemy forces.
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