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  #11  
Old February 1st, 2003, 04:18 AM

LostCommander LostCommander is offline
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Default Re: Couple of questions.

Yes, if you edit their anger.txt file to have all 0's or less for EVERYTHING except MEE, then... Uh oh... Hehehe LOL. Hopefully by making most things negative, they will be friendly with each-other. I am leaving War declarations as positive anger, as well as Subjugation and Protectorate treaties ect. Editing / over-riding research.txt files would screw with racial techs. I am editing the design creation, construction, and research files for each AI individually.
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  #12  
Old February 1st, 2003, 04:49 AM
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Krsqk Krsqk is offline
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Default Re: Couple of questions.

If an event happens to a ship in a fleet (i.e., the random teleportation one), the fleet will be disbanded. I had this happen, I emailed Aaron, and he said that was how it was meant to be. That may mean it's a feature; it may mean it's the way it has to be because of code issues. There may be other events/causes which have similar results.
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  #13  
Old February 1st, 2003, 05:02 AM

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Default Re: Couple of questions.

Quote:
No, I do not mean shift-clicking ships. Actually, I didn't know that did anything. Moves all of them at once, or just duplicate orders?
In addition to Fyron's explaination, it's give the stack any kind of orders (that I have tried) so far. Like sentry, ect.
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  #14  
Old February 1st, 2003, 10:00 AM

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Default Re: Couple of questions.

There is no intelligence or military or random event notice when this happens. No ships are teleported. I am not sure about supply drains or the like.
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