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February 1st, 2003, 04:14 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Fundamentals and Gamey
Yea calling taking %50 in a trait cheating is pretty radical. I also kind if curious how everyone seems to know what everyones stats are in the KOTH??? In my current game I only took 100% in both defense and offense and while I may eventually lose the game is at turn 135 or so and is the most fun game I've ever played. And that is the whole point right?
I think if the %50 thing really bothers you you should try some mod that changes this. I know Fyrons Adamant mod (which is still a work in progress) changes things so that take %50 is not really worth it. I'm sure there are others.
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February 1st, 2003, 04:30 PM
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Brigadier General
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Re: Fundamentals and Gamey
Calling this gamey or even cheating opposed to role-playing races makes no sense to me.
Hey, how about if I like to role-play a highly combat effective and aggressive race? Ever think about that?
Rollo
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February 1st, 2003, 05:20 PM
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Location: Indiana
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Re: Fundamentals and Gamey
I don't see the gameiness or cheating of this either. I think it is perfectly fine if someone wishes to go 50% in one area or boost their defensive capibilties by 20%.
I haven't done it in a KOTH game but from what I hear it will greatly inprove my chances of winning if I choose these settings. So I may have to do that for my next game. But for any of my other PBW games I wouldn't do it unless I'm RPing a highly agressive and defensive race. Which most of the time I'm not, I try to be peaceful and allie with alot be different races.
As long as the game permits it then it is not cheating. If they were hacking the files and making it to where they could get 130 in aggressive abilities then yes that is cheating. But as long as they do these things in the game paramerters then there is nothing wrong with it.
But I can still see where you are coming from.
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February 1st, 2003, 06:05 PM
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Sergeant
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Re: Fundamentals and Gamey
still a newbie, but I can understand your frustration. I wouldn't call it gamey or cheating, but a limited competition. In explaination..
I like race designs that have an unmatched construction ability. I have worked on one for SP that is quite impressive, and I have done it without using the temporal race ability. If I add that, it will be even more awsome. However, I have to take defiencies in other areas. That is part of the balance of it.
I know you can find out what bonus abilities a ship has, and what race abilities a race has by looking in the right spot. If a frontal assualt has proved difficult at best, perhaps you should concentrate on their weaknesses. If they chose to have reduced happiness to make that 130% A&D, then make a bunch of kamikaze radiation bombers, heavy on the armor. Every strength of that magnitude, has an equal weakness somewhere. you just have to learn to exploit those. If a race has undefeatable ships, then attack other parts of the empire. Kinda hard to support those ships with no frigging minerals.
I have other ideas on how to deal with ubercombat but I am not going to tip my hand just yet.
Edit in: I got blitzed with IM Messages and lost my train of thought here.
What I mean by a "limited game" is things like a super-construction race is probably useless. So the challange is limited to developing a race that can deal with kill or be killed strategies and settings.
[ February 01, 2003, 16:09: Message edited by: couslee ]
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February 1st, 2003, 07:50 PM
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Colonel
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Re: Fundamentals and Gamey
Quote:
Hey, how about if I like to role-play a highly combat effective and aggressive race? Ever think about that?
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Yes i do. Its fine for me, as long as it doesnt become standard for PBW in all but "this is an RP game" games, which dont seem to be that common excluding big invintation games and such.
Couslee: i disagree. race with the settings:
50%, 120%, 100%, 52%, 125%, 110%, 125%, 110%, 125%, 125%, 50%, 115%, 80%, 102%, 120%, 50%, 105%
would be quite difficult to be caught by their weaknesses -- namely the low ground combat, they can simply load their more important planets with WP's that will always hit you. There is realy little one can do with such a race, without taking similar stats.
(designed with 3k and 120% intilligence)
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February 1st, 2003, 08:34 PM
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National Security Advisor
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Re: Fundamentals and Gamey
"What I mean by a "limited game" is things like a super-construction race is probably useless."
It's not, really. You just have to A. be prepared the accept massive losses and B. make sure you have a LOT of ships, preferably more advanced than your opponent's. Playing defensive with this strategy doesn't work..they get bigger than you and use the size of their empire to out-produce you despite your better per-yard construction.
Phoenix-D
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February 1st, 2003, 08:38 PM
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General
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Join Date: Feb 2001
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Re: Fundamentals and Gamey
Quote:
I also kind if curious how everyone seems to know what everyones stats are in the KOTH???
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When you make contact with a race, in the Empires (F9) screen, right-click the race portrait, or left-click to send a message, then press the Report button. This brings up the same report for that race that the "Our Race" button does for your own. The third tab has a summary of the race's characteristics and advanced traits. The characteristics have descriptive words rather than exact percentages, but each word has a fixed range of percentages. (You can see the words change when you're setting your characteristics while creating the race at the beginning of the game.)
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