Re: Active / Passive sensors
In the unmodded game, all sensors scan with equivalent power.
Only the research costs, and build costs differ.
Thus, there will clearly be one uber-scanner tech, and you will never bother researching the others unless they are a prerequisite tech for some other component you want.
Some modded games (such as P&N PBW) have the cloaking system set up such that you will need multiple scanners to ensure you see everything.
P&N has gravitic cloak based on the mass of the ship (lighter ship = harder to see with gravitics)
So if you're trying to hide, you'll use a small ship, but then you'll not have enough space on the small ship to add cloaking protection against active and passive scanners!
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