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February 1st, 2003, 07:39 PM
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Repair Priorities
I hate to disturb a topic that by all reading has settled before, but I must.
when you set your repair priorities, the repair function is suppose to do the following:
1> Checks ships for damaged priority components.
2> Tries to complete all repairs on that ship before rechecking the list.
Then perhaps someone can explain this. I have 3 ships in need of repair. Two have 2 damaged weapons each, one has 1 engine and 1 weapon damaged. The ship that has the engine damage is shown Last in the info box.
According to the above, the ship with engine damage should have been repaired fully first, then the other two repaired, with one of those still needing 1 component repaired. (5 repair planet based space yard only).
This however is not what happened. Both of the two ships that had two weapons damaged were repaired fully, and the one with engine/weapon damage only had the engine repaired.
So either the game repaired the engine first, then moved to the top of the list and started on weapons (meaning it does not try and repair all components once started on a specific ship), or it did repairs based on what ship was listed first and ignored the priorities list.
Has anyone else experienced this kind of weirdness? Or perhaps can offer some explaination to why it did that?
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February 1st, 2003, 11:32 PM
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Shrapnel Fanatic
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Re: Repair Priorities
Are you sure you have the items on the right side of the list in the repair priorities?
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February 1st, 2003, 11:45 PM
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Re: Repair Priorities
yup. I don't have anything listed on the left side. I have vehicle control, engines, shields, armor, then weapons, then the rest
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February 1st, 2003, 11:57 PM
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Shrapnel Fanatic
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Re: Repair Priorities
Not having access to se4 here... is there some setting to use or ignore repair priorities?
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February 2nd, 2003, 01:25 AM
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Re: Repair Priorities
Hmmm... a quick and dirty test confirms that repair priorities are not followed. I attacked some ships with engine destroyers, shield destroyers and weapon destroyers. They attacked a fleet of ships:
Ship #1 - engines only destroyed,
Ship #2 - gutted, only other components remain
Ship #3 - just shields and weapons
Repair priorities left at default: Control, shields, engines, weapons.
They were repaired in numerical sequence, although #2 and #3 should have won out over #1, it was repaired first.
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February 2nd, 2003, 01:44 AM
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Re: Repair Priorities
Did you look at the details of which components were repaired first on the ships that were receiving repairs?
IE:
First damaged control components were repaired, then shields then engines with weapons Last.
Then it moves on to the control components of ship #2, and so on?
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February 2nd, 2003, 01:46 AM
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Re: Repair Priorities
Another way to set up a test, is make a design with numerous obsolete components, then copy the design and replace each different component on a seperate design. kinda like retro-series tactics.
Then retro fit each ship in the order shown in the info window. This is kinda what I had done when i noticed this. The CSM ships had ion2 engines and CSM1 missles. the PDC ship had 5 ion3 engines and no other weapons. I didn't want to upgrade the engines, just the missles. And the PDC ship had a DUC added, and one ion3 engine. I had to remove a couple of PDCs to make it fit. The end result was 2 damaged components on each one.
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February 2nd, 2003, 01:54 AM
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Re: Repair Priorities
Quote:
Originally posted by Suicide Junkie:
Did you look at the details of which components were repaired first on the ships that were receiving repairs?
IE:
First damaged control components were repaired, then shields then engines with weapons Last.
Then it moves on to the control components of ship #2, and so on?
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I love cross Posts. lol listed in the order they were shown in the info window:
ship 1> Two CSM1 components upgraded to CSM2, no other upgrades
ship 2> exactly the same as ship one
ship 3> replaced two PDCs with one ion3 engine and one DUC.
post repair:
ship one and ship two fully repaired, ship three engine repaired and DUC still damaged.
Edit in:
this is with patch 1.84 installed.
[ February 01, 2003, 23:56: Message edited by: couslee ]
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February 2nd, 2003, 02:03 AM
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Re: Repair Priorities
I strongly suspect the priorities are PER SHIP, not per sector. The first ship enters the spacedock (or whatever), and it's components are repaired per the priority list.
When it's done, if any repair capacity is left, the next ship comes in, and IT'S components get repaired in order ...
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February 2nd, 2003, 02:13 AM
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Re: Repair Priorities
Pax, but that is not the way it is suppose to work. say you have 5 ships, all needing various repairs. It is suppose to check all ships for repairs needed to ships control, if it finds one, then it is suppose to complete all the repairs on that ship. Once that is done, it is suppose to recheck the remaining damaged ships for damaged ship control components. if there are no more ships with damaged ship control components, the it is suppose to start over with repair priority #2 and follow the same pattern.
It is not doing this.
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