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  #1  
Old February 12th, 2003, 03:16 PM
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Default Re: Repair Priorities

Quote:
Originally posted by Baron Grazic:
tbontob, did you run exact same test more then once?
I'd be interested to see if the results are the smqae each time the test runs.
Baron, I am sorry to say I haven't

It takes a while to set everything up as you can imagine.

On the plus side, I was very careful when I ran these two tests.

And documented everything, so anyone else could perform the same test if they want to. Same results will say one thing. Different results would say either I made a mistake, the other person made a mistake, we did the test somewhat differently or some other factor is operating of which we are not aware.

EDIT: Verifiability is a part of science which is why I provided the parameters so anyone else could try to verify it if they wanted to.

"smqae" = same?

[ February 12, 2003, 13:26: Message edited by: tbontob ]
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Old February 12th, 2003, 10:38 PM

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Default Re: Repair Priorities

My own guess on this is the order in which ships are repaired depends on when they are built. Then it repairs that ship, using the component repair list to decide which components get fixed first, and then any leftover repair capacity goes to the next ship.
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Old February 12th, 2003, 10:40 PM

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Default Re: Repair Priorities

It fixes the oldest ship first? lol

Polish that turd, we may want to **** it again.
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Old February 13th, 2003, 03:09 AM
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Default Re: Repair Priorities

Quote:
Originally posted by Sinapus:
My own guess on this is the order in which ships are repaired depends on when they are built. Then it repairs that ship, using the component repair list to decide which components get fixed first, and then any leftover repair capacity goes to the next ship.
Hmmm.

That could be Sinapus.

If it is a factor, I don't think it is the whole story, as the the numbers of the ships are the numbers given to them in the order when they were produced by the computer (one per turn).

There is something going on that we seem to be missing.

[ February 13, 2003, 01:11: Message edited by: tbontob ]
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Old February 13th, 2003, 03:18 AM
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Default Re: Repair Priorities

Someone mentioned that the ships are repaird in order of their listing.

Looking carefully at the results of the tests, there would seem to be some a great deal of truth in this. But something else seems to be influencing the selection.
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Old February 15th, 2003, 09:47 AM

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Default Re: Repair Priorities

RANT
This is really begining to piss me off.
I want to have boarding parties repaired first. I changed the general type from weapons to misc in the components file. And I have misc listed first on the priority list. The capture ship is much older than the captured derelict. The capture ship was also the first one on the list in the info box. By all rights, it should have been repaired first. it wasn't. If the priorities list don't work, why have it in the game. if modding the component type don't work, why even have that modding choice available. makes me wonder what else in the game is there that don't work the way it should.
/RANT
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Old February 15th, 2003, 07:12 PM
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Default Re: Repair Priorities

After reading through all this, I'm not so sure anymore, but I think if you have more than one vehicle capable of making repairs, each will start repairing a different ship. I've noticed that often two damaged ships will both have some of their components repaired and not one with all repaired and the other just a few repaired.
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