 
			
				February 2nd, 2003, 05:26 AM
			
			
			
		  
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				Re: *()_+*&@!+_)(^&^^Fleet Experience
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Stone Mill: 
Yep, this stinks, especially when you are at the end of a long turn.       
 
Otherwise, to state the obvious (simultaneous), you have to quit your turn and start it again to recover the fleet.
			
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 That was my fear      
 
What I try to do now, is to make whatever transfers between fleets I think I may need to make right at the beginning of the turn. 
 
This way if I screw up, it is a simple thing to restart the turn and only a little bit of time is lost. 
 
That is the only "protective" measure I have come up with.  
 
Anybody else have any ideas? 
		
	
		
		
		
		
		
		
			
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