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February 7th, 2003, 10:53 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Best Mod for solo play?
Fyron, how in the world can you admit that the mod makes improvements, while still claiming that the mod is just as unrealistic!?!
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February 7th, 2003, 11:03 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Best Mod for solo play?
It doesn't necessarily make improvements, it makes changes. The changes are not necessarily any more or less realistic.
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February 7th, 2003, 11:16 PM
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Second Lieutenant
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Join Date: Feb 2003
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Re: Best Mod for solo play?
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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February 7th, 2003, 11:18 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Best Mod for solo play?
Transporting people between systems isn't realistic to begin with. So, the specific amount doesn't matter too much.
But taking the unrealistic WPs into account, transporting 1 mil is only more realistic than 100 mil if you assume that there is not much advanced (if any) technology. 
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February 7th, 2003, 11:48 PM
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Corporal
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Join Date: Dec 2002
Posts: 132
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Re: Best Mod for solo play?
Fyron,
F Te antKe had asked if FQM was "AI friendly", I didn't see an answer. I'm guessing Standard probably is, but maybe not Deluxe? Can you comment on that?
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February 7th, 2003, 11:56 PM
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Private
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Join Date: Feb 2003
Location: East Coast USA
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Re: Best Mod for solo play?
Dralasite
Thanks, he answered in the thread on FQM.
The answer is both are good if you use the "Paradise" Quads.
[ February 07, 2003, 21:57: Message edited by: F Te antKe ]
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February 8th, 2003, 12:23 AM
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Corporal
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Join Date: Dec 2002
Posts: 132
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Re: Best Mod for solo play?
Ok, thanks for the info!
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