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February 8th, 2003, 12:52 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Best Mod for solo play?
I never said transporting population was the only change.
Proportions creates too much micromanagement to get those colonies to any relevant level of production.
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February 8th, 2003, 01:11 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Best Mod for solo play?
Quote:
Originally posted by Imperator Fyron:
I never said transporting population was the only change.
Proportions creates too much micromanagement to get those colonies to any relevant level of production.
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Not true. Just put a city into building queue and you don't have to worry about that planet for 20-40 turns Population transportation can be made semiautomatic by assigning "repeat orders". I actually found the level of micromanaging in Proportions much less than in unmodded SE: You don't have to manage a huge empire with 100+ planets. Just focus on dozen or so planets.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 8th, 2003, 01:19 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Best Mod for solo play?
Yes, it is true, especially with all of those upgrade paths. There is a lot more micromanagement involved in getting 1 planet to a worthwhile level in Proportions than there is in unmodded SE4. You have to spend a lot of time and effort to get the population to a useable level, you have to wade through complex facility choices that don't really add much, technologies take way too long to research past the first couple levels, etc. And, managing only a few planets is no fun. SE4 is about empires, not city-states.
All of these things may tolerable in singleplayer where you can just hit end turn 50 times, but they make the mod a pain in PBW.
[ February 08, 2003, 11:21: Message edited by: Imperator Fyron ]
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February 8th, 2003, 01:41 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: Best Mod for solo play?
Since this thread is already hopelssly off-topic.
If I understood Fyron correctly he takes issue with the warp points in the game. These warp points are really wormholes that are able to shortcut the distance. Look at this article. As a matter of fact check out the entire site, it's very informative.
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This is the 21st century, right? Then where the hell is my flying car?
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February 8th, 2003, 01:54 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Best Mod for solo play?
Yeah, they are probably supposed to be worm holes. Too bad several worm holes don't exist in each system in reality. 
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February 9th, 2003, 02:16 AM
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Brigadier General
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Join Date: Sep 2000
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Re: Best Mod for solo play?
By the way, the AI has an issue with the FQM: There are sectors without a storm that do damage. The Ai will try to clear these with storm destroyers but fail.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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February 9th, 2003, 12:52 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Best Mod for solo play?
Didn't know that. Oh well. 
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