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Old February 4th, 2003, 10:51 PM
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Default Re: Ramming Damage

Even if I assume for a moment that the unmodded game's abstract movement system is to be taken literally, it still doesn't mean that units with the same max speed have the same maneuverability or acceleration. A fighter might manage a 2G turn, but do that to a capital ship, and even "the starship Enterprise" with its artificial gravity systems would have the crew flying.

Ok, so you could assume everyone in your ships are strapped down for combat, or they have really powerful and adaptive artificial gravity, and the ships are all actually capable of being just as maneuverable as fighters... mhmm ok whatever. One can certainly dictate such things, and tweak whatever they like via modding. I just think it's a long ways off from the sci-fi I've seen (can't remember a fighter ever being rammed by a ship in any sci-fi I've seen, and very few ship-ship collisions), and also that it requires some fancy explanations compared to what my knowledge of physics, naval history, other games, imagination, common sense, etc includes.

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