
February 6th, 2003, 02:44 AM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: Some meaningless stats
Quote:
Originally posted by PvK:
Well, it's sort of useful as a rough mesure of the amount of extra time required by the higher difficulty settings, although most of the cost is probably in the high-level techs.
I don't think you should include the techs that are included even if you set it to Low starting tech, though, since that never happens. It probably makes little difference, though. I think there might be a minimum research generation, though, so in theory if you modded the tech areas file so applied research 1 wasn't given at the start, it would still be eventually possible...
PvK
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Say no more...(tbontob puts on his thinking cap)
1,167,500 is what the value of the starting tech should be. So just deduct it from the values given above. 
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