|
|
|
 |

February 7th, 2003, 01:05 PM
|
 |
Major
|
|
Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Oh, goodie! Thank You, PvK!
mlmbd
|

February 7th, 2003, 07:09 PM
|
 |
Captain
|
|
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Excellent!
So, when are you going to make it fully Neostandard compliant???? 
|

February 7th, 2003, 07:13 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Maybe 3.0.
Edit:
Although... what does that mean? I think the Neo-Standard is just a naming convention for any types the mod might add. I don't think the Neo-Standard says "all mods should include all these types". So, I think the only way to not be "Neo-Standard compliant", would be to include a ship that is clearly like something in the Neo-Standard, but then ask for a picture called something else (e.g. "FunShipPic"). So in that case, Proportions has been "Neo-Standard compliant" for most or all of its existence. There are a couple of types Proportions has that don't match anything in the Neo-Standard: Starliner and StarlinerLarge, for instance, and InfantryElite.
PvK
[ February 07, 2003, 17:18: Message edited by: PvK ]
|

February 8th, 2003, 12:33 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Now that AI uses master computers, the whole Computers tech. branch is a no-go to AI...
PvK, can you please reduce accuracy penalty on MC ? They are way too harsh, IMHO. Or can you separate MC and Robotoid factories, for example by introducing a separate research area ?
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

February 8th, 2003, 01:00 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Those accuracy bonuses to MC don't even make sense. A computer can easily keep track of more things than people can.
|

February 8th, 2003, 03:04 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Agree. You spend a fortune of research points and get an expensive component that makes your ships a sitting duck. Not to mention computer virus. The only argument is the protection against psychic races but it basically makes MC a very specialised thing worthless 90% of the game.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

February 8th, 2003, 08:29 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
For the AI's sake I agree it would make sense to make master computers a seperate tech.
I should proabably revisit master computers a bit, but the point of the penalty is that I do not agree that a computer makes as good a warrior as a martial-minded biological. As we all know, AI's tend to be predictable and unable to adapt to the unpredictable complexities of an evolving tactical situation.
This has nothing to do with target tracking. That is covered by combat sensors and multiplex tracking, which can be used by humans or computers alike. The combat penalties for MC represent the very real factors that are beneath the scale of SE4's combat engine to represent in detail, but which would in my opinion make experiencd biological crews more formidable than computers. Ingenuity, innovation, unpredictability, will to survive, etc.
Also, I think master computers should definitely NOT have the "ability to gain experience". Relative ability arguments notwithstanding, with a computer, if it could learn, there would be no reason you couldn't download and broadcast its data to other computers, and have all master computers at the same experience level. It's not possible to mod that, nor to mod away their learning ability. The penalties therefore also compensate for this silly ability of master computers.
However, if you do climb to the top of the master computer tech tree, the penalties are only -5/-2.
PvK
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|