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February 13th, 2003, 12:37 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Thanks Steve!
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February 13th, 2003, 03:46 AM
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Corporal
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Join Date: Jul 2001
Location: MI,USA
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by PvK:
Thanks Mudshark. Hmm, that might be tricky (or a lot of work) to mod away properly, though it could be done. They will eventually get regenerating phased shield generators.
What year is it, and what level of phased weapons are you using on them?
PvK
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The year is 2478.6 I have phased level 8. I'm a glutton for punishment,255 systems. They happen to be 8 systems homeworld to homeword away. I have captured 1 planet 1 sys of of their home system. they still have a good presence in that system. One planet start game.
[ February 13, 2003, 01:58: Message edited by: Mudshark ]
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February 13th, 2003, 06:19 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
786 turns! Cool... sounds like an epic game. I'd be interested to check out the saved game file, to see what mischief you and the AI have gotten into by that point. I don't think I've run tests of Proportions AI much longer than that.
What research cost setting did you use? Does the AI have a "bonus"?
PvK
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February 13th, 2003, 01:18 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
For a really really epic game, generate a map where you will start the game stranded in an isolated group of systems. By the time you generate stellar manip and break out the AI empires will have huge economies and high tech fleets.
Dogscoff's pointless proportions suggestion of the day:
How about some cheaper-than-spaceyards "repair only" facilities, or maybe allowing distribution centres to repair one component per turn?
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February 13th, 2003, 04:01 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Yeah, I would like to see that savegame too !
Especially if any of my AI present (pequeninos, soulhunters, nostropholo, ukra-tal, cryslonite or drushoka)
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 13th, 2003, 04:32 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Oleg: Drukshocka are currently giving me a hard time in my single player game - They block my only exit from the few systems I inhabit, and they have been very aggrssive. They are currently throwing BCs and BBs at my warp point, which I am barely holding with some old LCs, a few carriers and some captured ships (boarding). I don't have the resources to build anything better. Not sure how much longer I can survive against them.
Those Druk ships are ridiculously tough. If I didn't have shield + armour skipping weapons (temporal) they would have easily overwhelmed me 200 turns ago.
Oh yeah, to date they have sent 2 planet builders through the warp point! Here's me scraping together funds for light cruisers and they're building stellar manipulation ships! I managed to capture them both (had to mothball one immediately and scrap the other because even one turn's maintenance would have busted me). The thing is, how long until they start opening warp points..?
And once I get past the Druks, I have a feeling I'm going to bump into the Xi. Joy...
[ February 13, 2003, 14:37: Message edited by: dogscoff ]
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February 13th, 2003, 04:56 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Captured ? Their military ships should have self-distract devices.  I'll check if there are mistakes in design_creation file, thanks !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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